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4/17/2024 9:26:02 PM
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Onslaught Reward Updates

We've been following feedback that there should be better incentives to stay in Onslaught for the full 50 waves, so teammates don't dip out after wave 10. We're adding two additional weapon rewards to Onslaught and buffing Trophies of Bravery drops to help address this. Change 1: A chance for one additional weapon to drop when you complete a wave. The drop chance will increase per wave until you get your weapon, and the drop will be guaranteed on wave 50. Change 2: A bonus weapon will also drop after you complete wave 50 in either difficulty. This change along with the first means that completing 50 waves will guarantee two additional weapons. We will also be increasing the number of Trophies of Bravery you receive from completing waves 40 and 50 of Onslaught and waves 30, 40, and 50 on Legend Difficulty. Our goal with these changes is to make sticking it out into the later waves feel more rewarding. We've also seen people ask if Shaxx's vendor reputation will be able to be reset. Lord Shaxx's vendor in the Hall of Champions was not meant to be reset and any text stating a reset is available is a bug. We investigated adding resets, but it wasn't feasible at this time. One of our goals with adding the additional chance for a weapon to drop when completing an Onslaught wave (as detailed above) is to increase the total rewards earned, as you can no longer earn BRAVE engrams from Shaxx after you hit his reputation cap. We are targeting an update next week to get these changes live in the game.
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    Pope
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    PopePK on YouTube - old

    This is not enough incentive to fix the main issue. The main issue is that the highly sought after reward solely for participating in the activity during this [u]short limited-time[/u] is random shiny variants of the Brave weapons and we [b]are not[/b] receiving shiny variants. That was the entire purpose of playing the activity at the moment and not just waiting to play it later this year during The Final Shape. The drop rate is incredibly low, perhaps even lower than 10% and as stated by Bungie devs during the Into the Light livestream, shiny variants were to be plentiful. Playing 400-500+ waves of Onslaught over the course of one or two days and not receiving any shiny variants is not plentiful. The livestream was all hype-based and very much deceiving. If the final reward after completing 50-waves of Onslaught on normal difficulty was raised to 100 chests, it still wouldn't matter because we would most likely only receive one shiny variant or maybe even none at all. The issue isn't the amount of Brave weapons we're receiving, we're receiving many of those just from playing the activity - The issue is the reoccurring feeling of disappointment when you reach wave 50 and nothing is guaranteed and the rewards are completely lackluster, so it feels like you spent all that time for absolutely nothing. The activity is fun but the rewards where it stands, even after this update is cheap and bland. The hype right now isn't for Onslaught, the hype isn't for sunset/brave weapons, the hype [u]at the moment[/u] is being able to obtain the perfect god roll shiny variants of our most wanted Brave weapons. After this reward update is made, I assure you that most players will continue playing 10-waves of legend and resetting the activity.

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