Bungie, we need to address the elephant in the room, SMG recoil discrepancies between mouse and keyboard versus controller.
Mouse and keyboard users have an enormous advantage, especially in PvP because they can spec for max range and face absolutely no penalties to stability and recoil direction, whereas most controller players have to max out recoil direction and stability.
Let me give you a great example:
The Recluse has a recoil direction stat of 100, even without recoil changing barrels being applied. On mouse and keyboard, you can get a max range roll (Full Bore/Ranged Mag/Range Masterwork) without even considering stability.
Despite having a recoil direction of 100, the same max range roll on controller would be untenable for most controller players. The percentage of controller players who can manage to make all their shots without considering stability is very very small. Even with a max stability roll, these are still challenging to manage on controller.
I think the discrepancy between M&K and Controller for SMG’s, especially Lightweight Frame SMG’s (900 RPM) is too great and I think this deserves to be looked at. The Recluse and other lightweight frame SMG’s should have a more predictable recoil pattern.
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Edited by Kurupt: 4/18/2024 3:55:17 AMAll of the controller pk titans would beg to differ
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900 rpm smgs are still the weakest archetype Immortal or unending tempest is way better if you manage to hit your crits - which is not hard on roller with the reticle friction
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Edited by Seki: 4/16/2024 11:40:08 AMEvery shot is directed to the opponent's head in order to offset the terrible hardware but sure poor controller has to suffer recoil.
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Least deluded 0.9
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The way in which m&k is superior is being able to still beam past damage falloff range, controller aim assist is strong, however the less potato a player you are the higher you have (to a degree)your sensitivity and the weaker aim assist becomes. Now I'm not saying like the people that play at ludicrous sensitivity are good but good players aren't running around at 4 sens on controller. Controller reticle sticky aim absolutely plays for you if you're the type of player complaining about 'stompees hunters jumping over my head' but if someone you're versing is actually thumbed with likely close to or double digit sense the aim assist isn't doing as much as you think.
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Edited by Kiro - 13: 4/16/2024 10:09:24 PMWeapons perform differently via input. Side arms, fusions, SMG, and snipers perform better for the most part on controller. Hand cannons & SG(non-slug) perform better on k&m for the most part. The advantage k&m players have is they can fire outside or the edge of the area where aim assist is active. Which in a roundabout way is what your describing. Because the range is so extended the reticle friction is being "knocked off".
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No recoil or stability penalties? What is this 2017 PC?
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Great troll post. 2017 called they want their post back. Smgs only have 10% less recoil than controller now. Mercules has nerfed them by 30%. Smgs are completely broken on controller... The only people who ignore stability on smgs are controller players....
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Not necessarily. I think you’re missing the thing that a lot of players are using. If you catch my drift.
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Regret
Cater to casuals! - old
It isn’t enough that your controller sticks recticle on someone’s head giving you optimal ttk ??? -
Aim assist and bullet magnetism > recoil.
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as a mnk player i will say nothing needs to change even with controller being superior
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You can also spec max range and face very disadvantages on controller if your smg isn’t mid
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Wild guess chief. You play on pc with a controller because of the aim assist but also want the m&k better recoil. How predictable🙄🤦