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Destiny 2

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2/19/2024 9:51:13 AM
8

The new sandbox update goes live... everywhere?

Even as a high skill player, it confused me why the ammo changes, and not just the hp/dmg changes were also being added to the standard 6v6 playlist. Increasing health to allow the weapon sandbox to breath more (Ie tuning can vary more precisely and broadly when you have more hp ranges to play with), is generally positive for the game, and will make the experience of playing against people less frustrating. And the ammo changes, in modes where the goal is to WIN, encouraging playing with intent is a great thing. But, when that experience is applied to the casual playlist, you don't have anywhere for those wacky, higher power builds destiny is known for to exist. You also inevitably, force players to play with intent, even in the casual modes, which can be much more draining mentally than otherwise. Let me be clear, this change WILL benefit me more than it hinders me in 6v6, but will, at the same time, reduce the fun factor as many builds become inviable. Mayhem is the mode you see tons of supers. Control is the mode you see tons of special ammo. Comp/trials is the mode you see tons of primary fire. I feel like thats not crazy to ask. I enjoy using double GL, double sniper or some combo of special weapons in qp sometimes, and I think that's a very important part of the game that should be kept, even if its not as easy to do now as it was in forsaken. I really hope the feedback we give as community can be focus on exactly what it is we want, and how we'd like to get there, without the more emotionally charged responses to this change that i've seen about recently. (also plz give GLs the 20% dmg boost with other special weapons, the main offenders on GLs are proxy nades who'm take a lot of risk of the weapons away, increase the dmg penalty of running those, and let normal GLs remain. thnk u)

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  • Edited by Magiscene: 2/20/2024 4:57:23 AM
    I agree pvp has just been a sweat fest lately due to sbmm. Casual modes used to be fun because I could run whatever I want. Sbmm forced everyone to run meta stuff removing the fun factor of running off meta builds because you get punished harshly. Not that big of a deal since I can still mindlessly play the game, win, and have fun (when the matchmaking decides to not be one sided but that’s an issue for another day). With checkmate being applied to all of crucible it basically takes away the casual factor. I have to practice more to hit head shots consistently (news flash I’m not a competitive player not have time to practice gun skill everyday). The special weapon ammo economy point changes basically limit my options even more so (I like having options of tools to slay with, that weapon diversity helped keep pvp feeling fresh for example if I got sick of a hand cannon I could run a pulse or smg). Worst of all like you or someone else meantioned the only people benefiting from the special weapon changes are higher skilled players as they will have consistent ammo generation while lower skilled players will just get shafted since they will have nothing to counter with. Then the worst thing imo is the ability uptime nerf will just ruin build crafting even more. Abilities are a part of this game I don’t get why people dislike them so much. Gun play alone is just boring especially just primary. If I want good gun play with no abilities I will just go play cod. TLDR checkmate changes suck for casuals and pvp will just become a sweat fest when all the casuals leave from being forced to get gud. Plus the changes take away all the fun factor for people that want more than just primary gunplay.

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