[u]Accomplice[/u]:
[i]Kills reload all stowed weapons and grant energy weapons improved charge time, fire rate, accuracy, and range for a short duration.
Kills with Drang while Accomplice is active generate Orbs of Power and create disorienting elemental explosions.[/i]
[u]Storm And Sress[/u]:
[i]Kills with other weapons refill the magazine and load up to 30 Overcharged Rounds. Overcharged Rounds have higher range and accuracy and deal significantly increased damage.[/i]
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[b]Values[/b]:
• Energy weapons gain +30% fire rate / charge time, -5% accuracy cone growth, and +15 range for 8s after landing a kill with Sturm
• Kills with Drang with Accomplice active creates 5m disorienting Solar blasts
•Overcharged rounds reduced to 30 from 99
• Overcharge PvE damage changed from +262% to +865%
• Primary weapons and Glaive melee kills grant 1 overcharged round
• Special weapons and Machine Guns kills and grant 2x
• All other Heavy weapons and Drang kills grant 3x
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Solar doesn't disorient, in any way, shape or form. It scorches, ignites and heals. 30 or 99 overcharged rounds doesn't really practically make a difference. 30 is still way more than you will every practicaly get to use before being swarmed by thrall, and you will want to swap to Incadescent Drang for that anyway. With how much overcharge you're suggesting, 5-6 bullets sounds about right. I do agree Sturm kills should do more for Drang than just reloading. But just for Drang.