The 1.4 second cool-down is going to absolutely gut the dps of hammer, they’ve quite literally ruined it. These people don’t play their game.
Not to mention that most of the melee exotics only provide their benefit for a couple of seconds.
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Good. Bonk was braindead easy and strong af. This nerf makes complete sense
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It was also a very old and beloved part of this game, and was many peoples favourite part of the game. I’m personally of the opinion that every subclass should be on par with bonk hammer and that Bungie should be looking to make changes to their 9 year old enemy designs instead of the players. We’ve been tuned, retuned, untuned everything. Meanwhile the only thing emulating difficult is a slider that does nothing more than bloat numbers. It’s difficult to deny the popularity of throwing hammer, I think Bungie should learn into it and try to make other things as appealing and fun.
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At this point I don't even care about my dps capability, I just want to have fun bonking things
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It will only be about 17-20% of the dps it is now. It’s not going to feel the same at all.
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Tbf bonk hammer should never have been a dps meta, that's 100% on bungie for being bad at balancing abilities, at the very least not if [u]they[/u] didn't want it be
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It’s been a long time since it was dps meta. They butchered the exotics that were responsible. But however long it takes to kill a champion now with bonk hammer, it will take 5 times longer than before.
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Edited by Zodleon: 11/24/2023 7:51:57 AMDebatable, it's was one of the primary strategies for solo dungeon bosses and in general. It may not be raid meta but it was still meta.
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Damage is damage my guy. If number big in raid it also big in dungeon.
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Edited by Zodleon: 11/24/2023 8:25:49 AMI don't know what point you're trying to make with this. All I'm saying is you're not gonna use it on like warpriest but you will use it on the hive knight in the dungeon. Edit: damage small for warpriest, big for dungeon boss
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In day one raids having one or two bonk titans makes encounters so much easier. They just spawnkill every tough ennemies x)
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I miss anarchy
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You still can use it. Its really strong against everything but raid bosses. The nerf to it was only against bosses. You still can melt champions and tough ennemies with it
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Edited by Zodleon: 11/25/2023 8:14:55 PMIt's the ammo economy that hurts the most, really should have left one or the other, hitting both at the same time was over kill.
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People stopped using it for bosses after the first nerf. It's great (Or was great after the changes) for surviving. You tend to with a build be hitting slightly higher than a god roll fusion would which while strong meant you still started with your heavy before using hammer.
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Edited by Zodleon: 11/25/2023 7:38:00 AMIt gets, at least until next season, used where ammo economy and survivability matter more, than raw damage and did better than the popular hunter builds. Like I said in solo dungeons, where a one phase is a pipe dream. I think that comes down to an ammo economy issue though, and honestly, I've got problems with ammo economy where I don't understand the point of failing a encounter because the game decided you don't get ammo but that's a whole other thing. Edit: it was used at least as recently as gotd