[b]Planet[/b]: Earth, Tower
Sector: Tower hangar
On the catwalk behind Dead Orbit
Note: D2 info will be updated after 10am PDT
[b]Follow custom tags below since these posts get buried every week[/b]
https://youtu.be/gAxf51WAnpo?si=_m6Zp5y2T4GWsYvu
[b]Fated Isochronal Engram[/b]
An engram with a predestined outcome. It will contain a new exotic if any remain to be collected
[u]Cost[/u]: 97 shards
[i]Xenology[/i]
Complete activities in strikes, crucible, and gambit
[u]Cost[/u]: no exotic cipher in inventory
[b]Weapon[/b]
[i]The Prospector[/i]
Grenade launcher
Description: hold to fire grenades. Release to detonate all live grenades simultaneously.
Grenades stick to surfaces and set targets on fire. Defeating targets creates arc explosions. Holding down the trigger will fire this weapon in full auto
[u]Cost[/u]: 29 shards
[b]Armor[/b]
[i]Young Ahamkara’s Spine[/i]
Hunter gauntlets
Stat total: 67
Description: increased tripmine grenade duration and blast radius. Gain tripmine grenade energy from ability final blows
[u]Cost[/u]: 23 shards
[i]Peacekeepers[/i]
Titan boots
Stat total: 67
Description: reloads stowed submachine guns and allows you to ready them instantly. Improves your handling with submachine guns and your movement while wielding one. Provides a moderate benefit to the airborne effectiveness stat of submachine guns
[u]Cost[/u]: 23 shards
[i]Winters Guile[/i]
Warlock gauntlets
Stat total: 65
Description: defeating targets with melee attacks increases your melee damage. Targets encased by penumbral blast automatically shatter
[u]Cost[/u]: 23 shards
[b]Armory Drops[/b]
[i]Firefright[/i]
Auto rifle
Perks: fragile focus, focused fury, extrovert
[i]Seventh Seraph SAW[/i]
Machine gun
Perks: field prep, elemental capacitor
[i]Disparity[/i]
Pulse rifle
Perks: heating up, one for all, ambush
[i]Bump in the Night[/i]
Rocket launcher
Perks: demolitionist, frenzy, extrovert
[i]Sojourners Tale[/i]
Shotgun
Perks: threat detector, killing wind
[i]Seventh Seraph si2[/i]
Sidearm
Perks: field prep, dragonfly
[i]Outlast[/i]
Pulse rifle
Perks: outlaw, snapshot sights, disaster plan
[b][i][u]Destiny 1[/u][/i][/b]
[b]Location[/b]: the Reef. The room to the right
[b]Weapon[/b]
[i]Legacy special engram[/i]
[u]Cost[/u]: 31 strange coins
[i]Nemesis Star[/i]
Machine gun
[u]Cost[/u]: 17 strange coins
[b]Armor[/b]
[i]Dunemarchers[/i]
Titan boots
[u]Cost[/u]: 13 strange coins
[i]Mask of the Third Man[/i]
Hunter helmet
[u]Cost[/u]: 13 strange coins
[i]Astrocyte Verse[/i]
Warlock helmet
[u]Cost[/u]: 13 strange coins
[b]Weapon Ornament Bundles[/b]
[i]Hawkmoon/ Carrion[/i]
[i]Nemesis Star/ Silver Bullet[/i]
[u]Cost[/u]: 30 strange coins + 25 silver dust
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Bump & a like
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Xûr is 99% useless
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I'll point out that those Winter's Guile looks spicy.. Resilience +28 and Strength +23
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Thank you 😊
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New info has been updated