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Destiny 2

Discuss all things Destiny 2.
Edited by SonicFusion: 5/28/2023 2:13:19 PM
68

Scaling Dungeons to the Solo Player

Let me begin by saying I LOVE dungeons. They are my favorite content in the game. I have completed all of them solo/flawlessly and love the challenges they present. With that said, their scaling beeds some attention when it comes to solo attempts. Even some of those most elite players out there (Namely Esoterickk) have to take upwards of 5 or 6 phases to kill the final Ghosts of the Deep boss with an optimized build. Another major culperit is the Akelous fight in the Spire of The Warcher dungeon. This draws out the fight to last more than half abd houe for most and even an hour for some! In my experience it turns the solo flawless run into more of a chore than an exciting new challenge. I would love to see all fights down to a comfortable four-phase for the average player. That leaves plenty of room for optimization for the best-of-the-best and encourages lower skilled players to refine their builds and improve their gameplay rather than making the fights a boring and repetative battle of endurance for everyone. Please see the attatched video from Gladd as he describes these issues in a much for consise manner. [spoiler]Moderator edit: This thread has been updated with tags that are more appropriate. Feel free to private message the moderator who moved your post, link to topic, for further clarification about why this topic was moved.[/spoiler]

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  • [quote]”comfortable four phase for the average player”[/quote] So you want handouts? Dungeons are supposed to be a challenge. If an average player can comfortably solo a boss in a dungeon the it’s to easy. Also, they are 3 player activities with the ability to solo. So scaling is a non issue. [spoiler]nibbles crayon[/spoiler]

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