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Destiny 2

Discuss all things Destiny 2.
Edited by Lt_Cantoni: 5/24/2023 12:23:07 PM
6

Deep dives should be Endless

Ok when Deep Dives came out please tell me I am not the only one who thought that deep dives would be infinite. I am very disappointed at this. Bungie you have the building stone for a rouge like mode for your game and I feel like you can make it fantastic all you do is add More buffs as you keep going deeper and deeper and make it procedurally generated areas to free up on space. Or simply keep it the same and just keep the cycle going and you get to choose when to leave after a successful boss kill. You could literally add old bosses from the content vault and make it random. The rewards should just be everything from the season and a random red border weapon from previous seasons that where not acquired. For the red border I would make it a chance drop starting at 4 boss kills and after 7 boss kills it is guaranteed. Difficulty scaling goes from normal all the way to GM and than it adds random modifiers after every boss kill. Example you could be in 8 boss kills and the next modifier added is famine. It could be good or bad. I know a lot of us Vet players have been asking for some type of hoard mode or endless activity and this could be it.

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  • [quote]Ok when Deep Dives came out please tell me I am not the only one who thought that deep dives would be infinite. I am very disappointed at this. Bungie you have the building stone for a rouge like mode for your game and I feel like you can make it fantastic all you do is add More buffs as you keep going deeper and deeper and make it procedurally generated areas to free up on space. Or simply keep it the same and just keep the cycle going and you get to choose when to leave after a successful boss kill. You could literally add old bosses from the content vault and make it random. The rewards should just be everything from the season and a random red border weapon from previous seasons that where not acquired. For the red border I would make it a chance drop starting at 4 boss kills and after 7 boss kills it is guaranteed. Difficulty scaling goes from normal all the way to GM and than it adds random modifiers after every boss kill. Example you could be in 8 boss kills and the next modifier added is famine. It could be good or bad. I know a lot of us Vet players have been asking for some type of hoard mode or endless activity and this could be it.[/quote] Its literally worded like its supposed to be endless and has optional challenges in each level

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