I personally really enjoy the challenge increase. But I see so many people who don’t. And sometimes I really don’t want to get absolutely massacred by a thresher when I’m just trying to chill. I love this concept, but it should be something people get to choose when launching activities, not a set difficulty that they are forced into. Rewards should scale. You’re almost there with this change (and hopefully removing power soon). Difficulty just needs to be elective.
To clarify: I am referring to activities with one set difficulty that you’re forced into. Those need options. And if you pick the harder one, rewards should scale to whatever the equivalent is on the elective scale.
Oh but it is elective, you can play normal content, hero, legend, master and grandmaster.
If normal content is too difficult for you, that is a skill issue.
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