I personally really enjoy the challenge increase. But I see so many people who don’t. And sometimes I really don’t want to get absolutely massacred by a thresher when I’m just trying to chill. I love this concept, but it should be something people get to choose when launching activities, not a set difficulty that they are forced into. Rewards should scale. You’re almost there with this change (and hopefully removing power soon). Difficulty just needs to be elective.
To clarify: I am referring to activities with one set difficulty that you’re forced into. Those need options. And if you pick the harder one, rewards should scale to whatever the equivalent is on the elective scale.
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5 Replies[quote]I personally really enjoy the challenge increase. But I see so many people who don’t. And sometimes I really don’t want to get absolutely massacred by a thresher when I’m just trying to chill. I love this concept, but it should be something people get to choose when launching activities, not a set difficulty that they are forced into. Rewards should scale. You’re almost there with this change (and hopefully removing power soon). Difficulty just needs to be elective. To clarify: I am referring to activities with one set difficulty that you’re forced into. Those need options. And if you pick the harder one, rewards should scale to whatever the equivalent is on the elective scale.[/quote] Only issue i have is when a boss can kill you in 2 hits Try Avalon on Legend, a cyclops blast can kill you from AoE One of those void launching grenade launchers Minotaurs and some Goblins have will 2 hit you with direct impact Snipers fire insanely fast and deal 1/4th your hp per hit (1/2 if they hit a headshot) Wyverns 1hit and spam that -blam!- The slap rifles though are okay they deal 1/8th your HP and even though its not alot when you got 10 goblind shooting you its alot of damage they can do but it feels normal.