Patrols are meant for exploration and testing out different builds. Every enemy is bullet sponge, basically making legend primaries useless. Lost sectors on Neomuna are WAY too long. Basically get the triumphs for them and never return.
Why is Legend difficulty way higher then it needs to be? This is supposed to be the middle ground for casuals and hardcores and the perfect difficulty for ppl who don’t have time to reach the hard cap.
Strand is carrying the PvE side on the game no doubt, but it sucks major peen in PvP. With the exception of Needlestorm, but it’s still outclassed by nova bomb. The Threadlings and Tangles do pitiful damage. The Hunter and Titan supers are a complete joke against guardians. Easier to dodge than a Dark souls arrow. LOL. I’ve been in Mayhem matches where there were ZERO ppl using Strand. This crap just came out. Pathetic.
And now, I just found out that the pinnacle activity in Destiny, the contest mode of the new raid, was completed in only TWO hours! Are you joking me? The D2 Kings Fall race (a raid which we already played) took longer than a brand new raid. Sad.
I’ve heard ppl say Legend Vexcalibur was harder than contest RoN. Same with Legend NF and Legend Campaign. Mega sad.
Bungie, what is even the point of difficulty spikes of this magnitude if all we’re looking forward to is steam rolling through the new raid? Where is the rewards? Everything just feels like a slog now and it’s incredibly discouraging, especially when you have competitors like Hogwarts Legacy and Elden Ring in the mix. There’s just no satisfaction now.
You’re making the same mistakes that Dark Souls 2 made. Way too much artificial challenge in the form of regular enemies having way too much health, while at the same time, making the boss fights easier and non-rewarding. It’s like if Elden Ring made every open world mob have triple health while reducing bosses health by half.
At least in Elden Ring, you have the option to grind levels and gain advantages. In your case Bungie, you went the lazy route and just now cap the players level and made the grind for power levels worse. But you also screwed up and made the pinnacle activities the easiest in the game. For gods sake, there are ppl saying Neomuna patrols are more stressful than the raid. MFing PATROLS! How do you screw up this bad?
English
#destiny2
-
5 RepliesPretty low is what i would call the difficulty right now.