While SBMM was tighter, it made this less of an issue. Now that it has been loosened (I honestly can't tell any difference from before it was enabled now), we're back to having games where all of the best players are on one team. This game recorded in the attached image is just a one example of something that is happening quite a bit now.
I get it that sometimes 6 people queue together, and there's no lobby balancing to be done, but *something* has to be done. If 6 good players queue together, the matchmaking needs to recognize that and maybe tighten up the SBMM for them. But in terms of pure lobby balance, sometimes there are two 3-stacks in the same game *and they get put on the same team.*
I know destinytracker uses a different rating system than Bungie's internal system, but in my experience it does a good job of predicting which team is going to win a game, and whether the game will be close. IMO, a game like the one pictured should never have been setup by the matchmaking+lobby balancing system.
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2 RepliesPeople are just finding out every match is just forced wins and losses? It wild that Forum users believe every thing Bungie says even if they lie. But when Bungie states they never used or currently use elo people still use elo to measure fairness....