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Destiny 2

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10/6/2022 7:48:44 PM
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I think the upcoming Div Nerf will hurt the game more than help

1) Skilled players don't even hit the bubble on targets with a big enough crit spot they hit the natural crit spot and do more damage. 2) The 15% weaken nerf now needs to be made up with tether, constant void grenades, or weapons of light when that could've been a damage super or solar subclass for survivability especially in master content. 3) This entire nerf was brought up due to a streamer wanting to make the game more challenging for the top 10-20% of players and completely neglects casuals who just play and barely grind but were able to be carried. The game caters a lot to casuals while also making an even bigger barrier to entry into a hardcore player. 4) Divinity has no direct competition for what it brings to a raid composition. Example no well of radiance, run bubble or tether. Not many players in the raid have linears? Cool run a ghally with legendary rockets with explosive light or vorpal. Bungie makes it seem the only way to get around it is to power creep it out or nerf it. Instead of making weapons that reward good accuracy like whisper used to. 5) The nerf won't bring diversity it will only bring out more toxicity and elitism. Players will be combing over every players load out and if the right gun with the perks isn't equipped they're getting kicked cuz that damage needs to be made up. I have more but overall it does not help the health of the game and only serves to heighten gate keeping imo. Rant over.

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  • 1.) the bubble isn’t being touched. It’s still a crit it’s just a weaker debuff now. The bubble isn’t going away. 2.) this opens up Nightstalker and Voidwalker as valuable subclasses again. Nightstalker is currently only brought out if people keep dying with Omni, and Voidwalker only sees the light of day if there’s more than 3 warlocks. Bungie should nerf well while they’re at it, I’m tired of only playing Solar when I want to do things on my warlock. Div isn’t needed outside of 2 bosses (Taniks and Rhulk) and Master mode. 3.) Bungie said they’ve been working on this for a while. Dev time takes way longer than you think. Bungie’s spaghetti code is notoriously bad. So the only argument against this is that people lie. Bungie’s lied before but so has everyone. People act like Bungie isn’t full of humans. 4.) Again, See argument 2. Who knows, maybe we’ll get another debuff weapon as one of the 26 exotics getting a rework next season. 5.) Div isn’t necessary. If it was as valuable as people say then more people should’ve had it. I’ve been in many raid groups where I’m the only one with a Div. This gives Bungie more to design encounters and new weapons to compete with Div. This will directly allow there to be more competition. It sucks. I don’t want my raids to be crazy hard. So long as Bungie is responsive in adjusting problematic bosses that this nerf may impact, this will help the game a ton in the long run.

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