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Destiny 2

Discuss all things Destiny 2.
Edited by Rageous: 6/1/2022 1:39:02 PM
2

Please consider Reverting Accuracy Changes

I don’t understand why we keep lowering the skill gap and punishing movement. People play Destiny PvP for the Unique Gunplay and Movement. Without that it’s a very miserable experience. The accuracy changes have destroyed one part of those key elements by forcing us to not walk around. They’ve destroyed in air accuracy and even added RNG BLOOM. I have tested in Private, imported into Adobe Premier, and then slowed down/zoomed. Several instances of me clearly hitting headshots and they either do not register or it counts as a body shot. Don’t even get me started on if you shoot a shotgun in the air, it will never kill 99% of the time. It barely does any damage. As a HC/Sniper main ([b]Before any comments it’s just the only load out I find enjoyment and satisfaction out of[/b]) it’s impossible to jump snipes because you need to build into a accuracy of 100/100 which is impossible. As a PvP Main, I’ve dealt with the [b]one of the worst PvP experiences there is to offer because Destiny has one of the most unique Gunplay and Movement FPS’s offered[/b], and I’ve endured some of the worst changes and kept playing nonetheless, but this one might make me finally walk away unless it’s changed. Consider the actual dedicated PvP Mains that spend most of our time in PvP, the ones that put the effort and time to improve, and the ones that have put up with the BS for once and listen to us when it comes to PvP. Q Crucial Changes that shouldn’t of happened. 1. QuickDraw nerf. 2. removal of QD from aggressive frame shotguns. 3. Slide Nerf 4. HC Accuracy Nerf 5. Snapshot nerf 6. Stompee Nerf These are just ones I can think of currently, but there’s more. -Signed, A Warlock Main and dedicated PvP Player

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  • Accuracy was buffed. In air aim assist was nerfed. This a skill buff, not a nerf. Actually, everything you listed is a buff to the skilled not less skilled. Aim assist is assisting bad shots. The quick draw nerf was needed. It is not suppose to give constant high handling just due to said perk. It was meant to ready a weapon faster.. of which it still does. Slide shot was nerfed because it boosted aim assist. To combat that, bungie added flinch. I am not sure what you consider to be high skilled vs low skilled… but anything that negates the game from assisting a players bad aim is a win to the higher skilled player.

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