As an older gamer, who's enjoyed crafting various things in every game i've played since EverQuest launched, the crafting system you came up with is pretty good. i get that might be a controversial take on it, but while i've played with much better (much more in depth and comprehensive) systems, i've also played in much, much worse systems.
You needed to hear that, as the only thing i see posting here is complaints. I get it, if this is the first crafting system some people have used.. it''s... different.. than the rest of the game. Doesn't make it bad, just different. My only suggestion is reducing the cost of reshaping, or somehow have the ability to switch to perks you've already "opened."
Overall, well done... and thank you.
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16 Replies[quote]As an older gamer, who's enjoyed crafting various things in every game i've played since EverQuest launched, the crafting system you came up with is pretty good. i get that might be a controversial take on it, but while i've played with much better (much more in depth and comprehensive) systems, i've also played in much, much worse systems. You needed to hear that, as the only thing i see posting here is complaints. I get it, if this is the first crafting system some people have used.. it''s... different.. than the rest of the game. Doesn't make it bad, just different. My only suggestion is reducing the cost of reshaping, or somehow have the ability to switch to perks you've already "opened." Overall, well done... and thank you.[/quote] Honestly - this isn’t a weapon crafting system so much as it is an enhanced grind - it’s still easier just to farm random rolls and the enhanced perks aren’t really that great… And even after you’ve got multiple patterns abd all the base elements you need you still have to deal with those as Ascendant orb things - that are drip fed into the game almost one at a time… It’s a lot of work for nothing. Not sure what games you’ve been playing but this is one of the worst crafting systems I’ve ever seen…