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Edited by Ogma: Destroyer of Worlds: 8/22/2020 5:45:01 PM
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The disconnect exists because the game model breeds and perpetuates it. They can’t acknowledge and please everyone. It’s impossible. The game has always had an identity crisis. It tries to be too many things at once. Its activities vary so wildly that they are different genres of game and yet the current model is “do everything or miss out” and that’s just not reasonable, practical, or desirable to a vast majority of players. The game is and always has been incredibly rigid and has unrealistic expectations about how and why many people play games in the first place and the PvE/PvP connection seems about equal parts valuable and problematic, in which case is it worth it? As long as it stays like this, there will never be community cohesion and the same issues will persists and manifest in different ways. I’ve been saying this literally for years now. Destiny. Great universe, stories/lore, music, combat. All of which are the most consistently positively praised things about the series and yet the things most commonly criticized about the actual game model remain unchanged despite those criticisms. It’s a terribly rigid and unreasonable game model that is a detriment to all those good things just mentioned. And yet the game model remains largely unchanged. It’s activities need a massive injection of variance and to lean more on it’s open areas. It needs to let go of the very static nature of how it works and the game in general needs MUCH more player choice in how to pursue and earn things. Player choice is how you alleviate SO much community strife. At this point though, approaching what.... 7 years now? I have no hope that it will ever improve. It will always be the greatest game that COULD be instead of the greatest game that IS. There will always be fun to be had in a very general sense, but this universe will continue to be squandered on this awful game model.
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  • [quote]Destiny. Great universe, stories/lore, music, combat.[/quote] Subtract everything but the music. Combat against enemies that braindead with even more braindead player mechanics will never be good combat. Game might as well be on-rails. A universe with stories and lore that fails to be consistent and believable at every possible turn, where anything can happen and change on a contrived whim, is not good storytelling. I'm not saying it couldn't have been great, but the execution so far (or lack thereof) is embarrassing. [quote]The disconnect exists because the game model breeds and perpetuates it. They can’t acknowledge and please everyone. It’s impossible. The game has always had an identity crisis. It tries to be too many things at once. Its activities vary so wildly that they are different genres of game and yet the current model is “do everything or miss out” and that’s just not reasonable, practical, or desirable to a vast majority of players. The game is and always has been incredibly rigid and has unrealistic expectations about how and why many people play games in the first place and the PvE/PvP connection seems about equal parts valuable and problematic, in which case is it worth it? As long as it stays like this, there will never be community cohesion and the same issues will persists and manifest in different ways. I’ve been saying this literally for years now.[/quote] This is all true. I've been saying this for all seven years, too. So you do understand that the same people who constantly praise things like the combat and the storytelling are the same kinds of people who will decry this about Destiny, right? I've seen it happen all too often for it to be a coincidence.

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  • [quote]Subtract everything but the music. Combat against enemies that braindead with even more braindead player mechanics will never be good combat. Game might as well be on-rails. A universe with stories and lore that fails to be consistent and believable at every possible turn, where anything can happen and change on a contrived whim, is not good storytelling. I'm not saying it couldn't have been great, but the execution so far (or lack thereof) is embarrassing.[/quote] Can you name me a game that doesnt have "braindead enemies", and also is online based looter shooter? In my opinion, Destiny 2 has almost solid AI considering everything. It is similiar thing with games like Borderlands. Also, why you think enemies are braindead in the beginning? What makes them like that?

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  • Edited by Hesh: 8/24/2020 3:08:54 PM
    Destiny's enemies are like enemies in a CoD campaign except they have inflated health and hitboxes to dupe any susceptible stooge into thinking the "combat" is more than mindless killing without any strategy except running away and cowering when you're about die. Borderlands is guilty of most of this, too. But where BL doesn't shine in those aspects, it makes up for it by having a substantial-enough skill tree and character classes to pair with the loot you find, which is enough to diversify the combat experience in that series. The enemies are braindead, of course, and some I don't even how they made it into the game, but BL passes because the objective of the game wasn't to make outstanding combat. That's why the classes and the many options of loot are advertised front and center. The enemies are just essentially objects with levels to throw your damage numbers at. Their target demographic watches in glee as those numbers get bigger and bigger as they progress through the game. That's the appeal. Their braindeadness serves a greater design purpose. Destiny, on the other hand, has nothing like that. None of the RPG depth along with none of the FPS depth. And yet, besides those two, Destiny has been trying to be too many genres at all times since its release and it still hasn't gotten a solid foot in any of them. And so, the reason why Destiny should at least be good at the combat part of its game is because it is an FPS all the way through. And the funny things is that what it's done is good in the sense of selling its players an illusion. Its combat is in the same vein as CoD's. The great gunplay, heavy aim assist and braindead enemies that act like they want to die and can barely resemble anything close to a threat. It ain't there to be well-designed or thoughtful, it's there to sell you a feeling and nothing more. This is fine. The problem is when people start thinking that it's more than what it really is. For crying out loud, it's been proven that if ya shoot around the enemies in Destiny, they start trying to walk into your line of fire, so if I were you, I'd stop dressing it up. But that's how it is on the regular. Don't even get me started on the spots where the enemies inflate their health and damage numbers. Of course the only way they can put up anything close to a fight is with artificial difficulty. They were made braindead. There is no other way. So no, I can't name a looter shooter with online functionality that doesn't have "braindead enemies". Maybe it's about damn time we all stop givin' the ones like Destiny a pass for it and also no, it's NOT a similar thing with Borderlands. Then again, you did say "in your opinion", so you can believe whatever the hell you want about Destiny. It ain't gonna stop what's true from bein' true.

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