In armor 2.0 hand cannons feel a little targeted. Autos are super meta right now, all that you see in PvP. Why is enhanced auto loader, and enhanced pulse loader only 3 energy, but enhanced hand cannon is 5? it should be lowered to 4. We should be able to run a recovery mod, fastball, and enhanced loader on a masterworked void gauntlet.
If enhanced auto targeting and enhanced pulse targering cost 3 energy to slot, enhanced hand cannon has no reason to be 6. It’s ridiculous.
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I thought about making a post about this the other week, It’s not like they’re even meta anymore. Isn’t enhanced auto targeting like 3 points? Need to be reduced.