Be nice to have a trace rifle without it being an exotic. Thanks Gangle
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I can see a legendary trace rifle if it’s the same thing as current trace rifles without the perks. It’s be neat to see masterwork options for them.
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And a legendary kinetic fusionrifle while we're at it
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10 RepliesKinetic sword
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2 RepliesThis please. Mess around with their utility too, like making a long-range one reminiscent of the microwave sniper in halo reach, a high-damage but small mag trace rifle. Or one that bounces!? A kinetic one? A HEAVY trace rifle! C'mon bungie, get experimenting!
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1 ReplyHope you’re happy. Literally nobody asked for this but you...Hopefully this shuts down the “bungie only listens to streamers” crowd. If you need help getting it HMU.
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3 RepliesThe exotics could be legendary and noone would still use them.
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Disagree, they’re too annoying already in PvP. It’s balanced by being a sacrifice of a slot.
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4 RepliesWhat about a flamethrower?
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2 RepliesAdd slingshots and blowdarts to this
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2 RepliesI'll see what I can do 😏
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3 RepliesAnother exclusive to an energy slot( I want exclusive to kinetic!
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26 RepliesEdited by RAUDRULF: 12/10/2019 12:18:02 PMAll I want, in all honesty is my Banana SR4 - but with mod slots I wrote this : - As a general Idea. would be great to have Y1 and Y2 weapons work like this. https://www.bungie.net/en/Forums/Post/254624710?page=0&sort=0&showBanned=0&path=1 for those too lazy to follow the link here is it is: (would be great to get traction on that topic as I think it is not a bad idea) You get a Base Frame Weapon. Works on the same concept as the Armour 2.0 System with Energy levels. you can either increase the energy of the weapon frame by using materials or Getting X amount of Kills. Lv1 to Lv2 = 100 Kills Lv2 to Lv3 = 150 Kills Lv3 to Lv4 = 180 Kills Lv4 to Lv5 = 220 Kills Lv5 to Lv6 = 250 Kills Lv6 to Lv7 = 280 Kills Lv7 to Lv8 = 300 Kills Lv8 to Lv9 = 350 Kills Lv9 to Masterworked = 500 Kills More energy = more mods. / create a flexible loadout Shards can be used to re roll stats / range etc. Elemental Damage type mods can be used to change Elemental Damage. Weapon is Masterworked by Milestones completion (X amount of kills etc
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4 RepliesEdited by Dauntess: 12/11/2019 2:07:35 AMAnd kinetic fusion rifles. Nail rifle - fires large nails Bolt rifle - fires large bolts (lame) Air rifle - fires bursts of pressurized air to stagger enemies. I’m loving fusions in D2, would like to use a kinetic version to change up some loadouts for PvE.
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How about an ogre head for a gun? You can get the one that shoots the beam or the taken one that hits you and sends you to another planet at 100000000mph
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2 RepliesWhy not bring legendary nunchucks into the mix as well? We already got Japanese swords. So, why not sweatshop Chinese made nunchucks as well!?
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1 ReplyWould be nice to have them not a secondary ammo also
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Thank you for requesting a weapon that wasn't previously in d1. Gg guardian
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I agree. Love trace rifles hate that they take the exotic slot.
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Aight, high impact reserves plus fourth times the charm.
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No! They'll be at the same level as the legendary linear fusion rifles.
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They should just delete auto rifles from the game. They should all be trace rifles instead. This is sci-fi.
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Upvoted
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I think this would be a cool addition. Currently all trace rifles have some special perk such as increases damage, area of affect bubble, they could make a legendary that's just a plain laser beam. Although I suppose in practice it would basically work like a really high RoF Auto Rifle it would still be a good addition.
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2 RepliesCome on, don’t give us more reason to not use coldheart over every other trace rifle