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originally posted in: Uh...wtf is that thundercrash buff?
12/6/2019 6:50:21 PM
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A pity acknowledgement is what it was. I completely understand that it has high up time due to the nature of it's melee. It currently feels like it's a super meant for adds. My problem with this is that bottom tree is already great add clear. top tree's damage for boss slam is more acceptable these days but I still wouldn't consider it to be good enough damage. even if the missile super was designed for adds I think it should be the defacto boss damage super. And top tree should be something else entirely. Perhaps if they buffed the time for sliding over ammo for a damage buff and allowed that to transfer onto the super as well it might be enough.
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  • All's I can say is that I expected more. So many people expressed frustration with the weakness of the tree and it looks like they tried so little to rectify it. Who know, maybe there's more to this in the actual patch notes but until then...im definitely not impressed.

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  • yeah people wanted a super damage buff in pve and damage resistance in pvp. But it seems like they weren't listening. Shame too as striker is my favorite titan subclass and without skull fort it feels incredibly weak in pve. Especially when fighting bosses.

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  • And likely the reason the buff is so insignificant is because of skullfort. It just bloats the hell out of what is normally a piece of crap.

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  • /: titans can't catch a break.

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  • At least sentinel, bottom tree striker and sunbreaker are good. I just wish the only one off super we had was as well.

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  • Yeah. But my issue is i'm either religated to support or add clear with titan. None of their supers feel like heavy damage supers.

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