Oh spectral is definitely not worse than FoH, not by a long shot. They both need nerfs but FoH deserve it sooner
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Eh. I don't know if spectral needs a nerf. It can honestly be team shot down fairly easily since they also nerfed it's damage resilience. Only problem there is blues have this "run away of jump off the map" mentality so that never happens. I say go through with the damage resilience nerfs we're getting and let everyone adjust to a new system, and then see where we're at. Last thing we want is useless supers.
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It's funny you should mention useless supers cause bottom tree gunslinger has a useless perk in pve (line'em up) because it is always paired with celestial nighthawk
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Edited by Wes: 7/24/2019 1:25:27 PMYou should see the rant I posted about that subclass not even an hour ago. https://www.bungie.net/en/Forum/Post/252934267/0/0
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I made a similar rant post talking about how line'em up should be moved to WotO cause it suits it, deadshot and gg precision damage should be intrinsic, and a new neutral perk should be added to WotS (idk how to link posts on the app).
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Yeah. Honestly there's a lot of ways to make WotS better. It's just need some serious love. Matching sweaty 6 stacks in IB is one thing, but doing it with WotS equipped might be the worst idea I've ever had. Never been so frustrated in my life.
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Not even just for pvp, those changes would help it in pve also cause without celestial nighthawk, WotS is awful in pve
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[quote]Not even just for pvp, those changes would help it in pve also cause without celestial nighthawk, WotS is awful in pve[/quote] Celestial is great in PvP though! When you want an enemy Guardian REALLY dead, Celestial gets the job done!!
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It is pretty much useless in PvE. Combustion could make it really worth while in PvE. Imagine if something that died from combustion also exploded and then it was a chain like a buffed up Sunshot? That would be really fun.
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That's what nighthawk has but again, WotS is only good with nighthawk and no one wastes their 1 shot to kill adds
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Exactly. If Combustion was on the subclass itself, we might see some use. I loved GG in D1.
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When i said nerf, i meant just change it's melee animation to be like arcstaff. 3 swings and then it ends. Can't really close a gap like that I don't think
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It would need a movement speed increase then, which supposedly might be happening when they rework the stats on armor. Supers would useless if running away was always an option.