It should OHK guardians at any resilience and the activation time needs to be faster
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Ur suggestion is not what needs to be done. Tethers should instantly grab stuff when u shoot it. Thats the real problem.
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WoD needs serious work first. As it’s in far worse shape than tether is.
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Tether shouldn’t OHK guardians but it should overall immediately proc once it touches an object Seriously, I’ve been able to pull off a slam before getting tethered
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OK plsy mayhem and watch bottom tree. Seems like hunters can't use any other other super.
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I feel like the way of the trapper should OHK on impact unless it’s a super, in which case it should disable said super immediately if direct but should have a delay if they miss the direct hit.
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Edited by TJ_Dot: 7/8/2019 3:24:51 PMDare I go off about re-working Quiver into void bow "GG" again? As requested: Utilize Shadowshot model in first person Arrows behave like normal arrows, tethers still apply on contact Add precision damage, allow more damage potential via crits on larger targets, while also supporting team damage enable 1 shot headshot in crucible for non supers, 2 for anything else, 1 shot if tethered at all. Also sure, make deadfall one tap non-supers, it's only one shot
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Tether is fine as it is.
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They were supposed to buff and reworks all void sub classes this season, but apparently they for got about or they lied in one of their weekly updates for last season.
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Tether should OHK guardians (without super activated). Top tree tether should activate much quicker. Mobieus quiver needs to be buffed so that each shot you fire decreases the draw speed of the next shot, however, to compensate for this maybe increase the super energy cost of each arrow. There is no reason to use Tether in pvp right now. What is the point of a super that can shut down other supers if by the time my super activates I'm already dead?
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Tether should deal a bunch of damage with a direct hit. Since you only get 1 shot and the rest of it is the debuff/control. When activated, Tethers should hit targets instantly. It's already slow enough to actually fire the damn thing, we don't need 5 years to pass from the arrow reaching the destination to the actual tethers applying. Tethers themselves should work like the Scorn tether traps. Where it will pull targets in and literally prevent them from leaving its radius unless they destroy the source. This should be true for PvE too because screw you bosses that just walk away from the tether wasting 90% of the CD because your stupid AI is stupid. Deadfall should have its AoE be baseline for the skill. Instead getting just bonus duration and damage amp from the Tethers as well as a tankier orb. Mobius Quiver should deal more impact damage and deal bonus damage when the Tether links to a target (So better damage if you miss the projectile) along with the additional shots. This way, Deadfall is better for locking down an area with extra duration, extra HP on the orb to make it last longer in PvP and more debilitating tethers for cleaning up with normal weapons. While Mobius Quiver is more about just firing out some high damage shots that aren't quite as devastating as say, bottom tree GG but instead have some control with them and AoE damage.
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I don't mind the delayed activation time, but it should definitely 1 hit kill guardians. I think the delayed activation adds to its skill gap. It helps to prevent people from using it as a panic super. Instead, there's some thought that needs to happen. You need to think about timing and whether or not it's the right time to use it.
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I mean if a Titan's shoulder bash can one hit you and that's not a super, you have some serious balance issues. It's just completely logical to buff tether.
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Never
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I think tether buff will arrive when theres void week
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Killing maybe not but the activation time and armor buff I totally agree with. And why is it that supressor grwnades work better than tether?
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I think the tether is a guaranteed kill anyways, but Mobius Quiver should be more rapid after the first shot.
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Today I shot the ground near an arcstrider,and he ran 5 meters,jumped and hit me before he was deactivated
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I'm assuming direct impact with the shot on this, not the tether itself.
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Top tree needs a lot of help . 75% of the time it’s useless against any other super. And 90% of the time you get wipe by the person your trying to stop
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Tether is in a bad place as of now man. Lag really hurts terher too. I saw a laggy hunter team wipe my team while the tether was attached to him. Its crazy shit man. The delay is too much.
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[quote]It should OHK guardians at any resilience and the activation time needs to be faster[/quote] I agree with all of your suggestions. I think that both the animation time and the "activation time" of the tethers should be faster...right now its all laughably slow for PvP.
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Tether is known by all to be the weakest pvp super in Destiny - it is too slow to cast, too easy to kill you while firing it, it doesn't do enough splash damage, it is too easy to escape, it is too easy to kill shoot/escape the tether. In short it is total garbage. It's literally worse on non-supered guardians than a pulse grenade, and worse on supered guardians than a supressor grenade. Supers are pretty much either slaying/roaming supers (e.g. fist of havoc, stormtrance, spectral) and can get 4-8+ kills, or shut down supers (Blade barrage, Nova Bomb) guaranteed to kill whatever is in range, even if you die. Tether is neither, it does not slay and while it shuts down supers, it likely won't kill anyone except on a direct hit, and half the time you commit suicide simply by casting it. Please let me how someone can just "walk-out" of a damn super? Some suggestions to make this more fun and viable: - Increase armour while casting - increase speed of casting - Make the tether activate to capture Guardians and supress them INSTANTLY - it is insanely slow currently and you are quite likely to die from another super due to slow cast and tether (embarrassing). - Increase the tick damage to tethered guardians. What does it do, like 2 damage? - Make the tether have more "health" it is too easy to shoot/kill - make the tether drag guardians towards it, e.g. it would pull people out of cover. Currently if in cover, you literally "walk out" of it. Walking out of a -blam!-ing super?! - give it splash damage on impact like a grenade I've no other ideas. As a top-tree nightstalker main, as I love the neutral game, this class may as well almost not have a super in PvP it's so crap. p.s. also BUFF KHEPRI'S STING IT'S TOTALLY WORTHLESS!
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Landing a direct Shadowshot should be a OHK* *The Mobius Quiver perk divides the power of the void arrow, so it should not be able to OHK.
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It should also buff heavy weapons
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They keep nerfing it and it's exotic (yes, singular), what makes you think they're going to do anything but nerf it again?
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Outside of Mayhem, tether needs some pvp loving.