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Destiny 2

Discuss all things Destiny 2.
Edited by DuBChiri2: 11/26/2018 7:35:33 AM
7

Sunbreaker exotic idea

This is going to be a broken piece of shit, but I would love it. No name yet. Think of like...the creation of a star, it heats up intensely and then it sputtering to nothing because of reasons. Or something like super nova...? Perk: Allows roaring flames to stack to 6x (with diminished return obviously, like 5% bonus for every stack beyond 3). When 6x is reached, solar abilities become enhanced. The titan glows with heavy blue fire as if it's leaking out of their body once 6x is reached. Throwing hammer acts like the normal hammer of sol, causing light splash damage but can no longer be picked back up as it explodes. Kills at x6 restore 10% melee energy per kill. During super, at 6x damage, the spin will deal increased damage the longer it is being done but drain more quickly. The slam attack will have higher damaging tornadoes but also drain more energy. Kills while in 6x restore 3% of your super per kill. Solar kills once 6x is reached gives diminishing return on duration where it will then burn out. (At 6x, rather than granting back a full 15 seconds, it just adds 2 seconds per kill like worm god on the remaining time.) Normal sunbreakers half. Fireforged: Stacking tempered metal to 3x will allow the sunbreakers grenades to apply melting point and a weak burn. Abilities that already provide burns (hammerstrike, incindieary grenade) deal an additional 2 (crucible numbers) damage per tick and burn for 4 additional ticks. At x3 stacks, burn a deep red fiery color. For abilities without burns, they will get it, but it will only deal 2 damage for 4 ticks Targets killed while burning restore 10% of your abilities per kill. Must be at x3 tempered metal for this to work. Siegebreakers turn. Each solar ability or weapon kill (like nezarecs sin) grants sun warrior. Sun warrior can be stacked 3x with each stack lasting 5 seconds (refreshes per kill). At 3x stacks, solar kills will generate sunspots that grant your allies weak overshields and +2 recovery. Glow a more bright yellow color at x3 sun warrior. This multi use exotic would be so -blam!-ing op but I think it would be the single best exotic sunbreakers could ever get. They could even break it up into 3 exotics alone, but I think creating exotics for the same subclass that only works on certain skill trees is a bit...stupid. Unless it's things like mk.44 standasides which are designed specifically for shoulder charge style abilities. Let me know how broken you think this would be on a scale of sol to ETA carinae (just Google the hottest known star)

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