We have an afk timer/auto kick in crucible, strikes, heck even just free roaming patrols. if you're afk for too long, you'll get kicked and returned to orbit. Often times it is mostly things like probably people using the bathroom or something which is fair enough, but really? not having an afk timer in gambit at all? I love the game mode and sure, it has it's flaws and bugs as does everything. But the one glaring thing that sticks out at me every single time I play gambit is 40% of the time someone will just go afk, mostly halfway through the first round, but that's it, once they go afk, they don't return. So as a result of this you are forced to fight an uphill battle with only 3 players, and when the primeval is up, it is a free kill for invaders and thus making the struggle even worse. Something needs to be done about this, my suggestion would be to just copy and paste crucible's afk timer and move it to gambit as well, the crucible one seems to be quite fair and balanced on time and wouldn't disadvantage a team too much if someone were to disappear and return within the timer limit.
Sidenote: This has happened to me multiple games in a row with the same guy, our team all left apart from the afk guy and we have all received timeouts as a result of not wanting to ruin our malfeasance quest thanks to someone being afk for 3 rounds in a row
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