As a D1 day 1 Titan Striker, I'm loving it. Pretty much disagree with most of what you said though we all have our personal preferences. It takes out pretty much all grouped majors and any surrounding adds on contact and gives you enough time to get clear with its aftershock which can take out any adds that may try to rush you.
My only real problem with it is its 4th perk is useless, at least for me.
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[quote]As a D1 day 1 Titan Striker, I'm loving it. Pretty much disagree with most of what you said though we all have our personal preferences. It takes out pretty much all grouped majors and any surrounding adds on contact and gives you enough time to get clear with its aftershock which can take out any adds that may try to rush you. My only real problem with it is its 4th perk is useless, at least for me.[/quote] New syriker subclass shit...missle attack does not do enough damage dor a short one hit super..like other similar supers..forninstqnce..warlocks arc beam is way more powerful..and the jump slam actukn is garbage as fuc
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Exactly my issue, and my problem is mostly found in pve, in pvp it’s pretty effective, not gonna say it’s really great or horrible, but in pve it’s the worst for anything it can do, worst ad clear, worst boss dmg (other than nova bomb and storm caller) and for such a powerful appearance and only being able to hit one time, and put yourself at huge risk, it’s just not doing enough.
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I've noticed though that its detonation radius is smaller than Nova Warp's charged blast radius which I believe is a little backwards. Thundercrash should definitely have the bigger radius.
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It may be..Nova Warp is the only new super I haven't unlocked yet to have a chance to play it. Most of my pvp experience getting killed by it, the other player in general was pretty close to me. Pve, I honestly want every class super to be as powerful as it can be. Right now, I'm just seeing too many people complaining about other class supers that they haven't played. Most of the complaints feel unwarranted to me after playing them all except Nova Warp. They all have their strengths and weaknesses.
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I haven't played Nova Warp yet, but I have been able to jump away and survive from an incoming Thundercrash. Nova Warp will get you no matter how far up and away you jump. It could be that Thundercrash is simply more horizontal and Nova Warp has better vertical reach, but even then, I still believe that NW's AoE is too big for a roaming super.