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#Gaming

10/16/2018 8:06:55 AM
29

Why do all shooters have terribly boring, flat, similar maps nowadays?

Basically all FPS pvp shooters I’ve played as of late have maps that are all somewhat symmetrical, pretty flat, 3 lane, and no vehicles or interesting interactions. I mean I just got black ops 4 thinking it may be a nice relaxing game to just mindlessly shoot stuff and I realized the maps are all pretty similar. They may look different but for the most part they play pretty similarly. Sure there’s like 1 or 2 that feel unique but otherwise I feel like I’m just playing the same map over and over. This got me thinking and even halo 5 (favorite new gen shooter) has pretty boring maps. Not so much symmetrical (though there is a lot of that) but nothing that made halo maps feel like halo maps. I mean Ascension the halo 2 map is a good example. Kind of symmetrical but not, banshee and rockets to control. Big lift. Zanzibar is another that comes to mind. Now you look at halo 5 and all the maps play basically like a Sanctuary. No vehicles, relatively flat, nothing cool or u inquest about the maps. — I mean part of this could just be nostalgia but I do feel like all pvp fps games are trending toward this ‘competitive’ no bullshit, ‘fair’ maps which are great and everything- it’s just they all feel very similar and I’m getting bored of games faster and faster because of it. Even in halo 3 games felt very different on Standoff, compared to construct, compared to guardian even tho these maps are relatively symmetrical. I mean idk what my point is... maybe I’m just bored of fps games after too many years or the style of game is changing fundamentally, you tell me
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  • That is actually one of the things i really liked about titanfall, due to the focus on lateral movement, the maps felt like they were more so built to be three dimensions instead of 2. It made even the at times smaller maps feel bigger and feel like they had a lot more options available for routes to take.

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