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#feedback

Edited by Spawn: 10/21/2018 12:11:03 PM
135

Precision Throwing Knives Should OHK (Change My Mind)

My Simplified Logic: > Currently there are only 5 one hit kill abilities in the game. > Warlocks have 1 one hit kill ability - Handheld Supernova. > Titans have 3 one hit kill abilities - Hammer Strike, Seismic Strike, Shield Bash. > Hunters have 1 one hit kill ability - Jumping off a ledge (unfortunately it only works on self) > So, really there are 4 one hit kill abilities and they are disproportionately held by the Titan Class. > Warlocks have a good counter to the 3 Shoulder Charge abilities, Handheld Supernova. > Hunters Should have a good counter to this as well. Enter, the one hit kill precision Throwing Knife Like the title says, Change My Mind. I'm open to listening to arguments from any perspective. If I see a well articulated comment, I will edit it into the main post later. Also if anyone has clips or links to anything Bungie has said about this issue, please link them and I will edit them in as well. Quantity Argument [spoiler][quote]With how many knives you have available to you thru knife juggler, ophidia spathe, and gamblers dodge I don’t think it’s a good idea to make it OHK, especially with the generous magnetism of the knife. As a gunslinger, I’ve seen knives curve to hit a target (some of them ended in bodyshots but point remains). Otherwise, way of the sharpshooter’s knife can be more easily spammed over and over with an OHK. That being said, explosive knife losing all AA and maybe being a heavier projectile, would be something I understand OHKing.[/quote] My Response I believe quantity is a good point. I can see how that may be excessive. However, I would say that the exchange is fair considering that titan shoulder charge abilities are not lost if the attack misses, whereas if a knife misses, or even lands a body shot, you must wait for a cool down. Warlocks must wait for a cool down after using handheld supernova, however they require much less aim to hit their target. Would you consider increasing the damage of the throwing knife if the aim assist was lowered?[/spoiler] Animation Arguement [spoiler] uote]No prior start up animation that leaves you vulnerable. Multiple ways to recover melee faster with or without exotics. No ending animation that also leaves you vulnerable. Same relative thing as the throwing hammer where it's only bad if you miss. In short, unpunishable with multiple ways to restore it. Exotics that can make it more annoying. The only real downside is having to aim, but otherwise there's nothing that warrants a drastic buff like that. A buff to damage definitely, but not a ohk.[/quote] [spoiler]Moderator edit: This thread has been moved to #Feedback forum so that other Destiny players can weigh in.  [url=https://www.bungie.net/en/Forum/Post/139533839/0/0] See Cozmo's thread here[/url] for more information about the #Feedback tag and its uses. Feel free to private message the moderator who moved your post, link to topic for further clarification about why this topic was moved.[/spoiler]
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#feedback #PvP

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  • In my opinion, the OHK for the hunter's knife should be a knife in the back. I feel like it fits the hunter's lore and style. Titans run hazardously and bash people, hunters sneak up from behind and knife them.

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    • All these salty clowns who spew "pvp is full of hunters" As if that an argument lmao, fact is warlocks and titans have a 1hk, implementing this would be balance, hunters ar overused due to capes and that appeal

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      • I'd rather see a OHK tripmine before knives.

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      • Issues are dodging near enemies gives the one hit ability back, precision kills with throwing knife give it back - therefore regenerating without the need of an exotic (ala skullfort) Also the range - handheld supernova is very limited range, shouldercharge the same and leaves you open to counter if you miss, it ends short (which happens more than people think) or just doesn’t register properly (have had this quite a few times where it connects and expends the melee charge but the opponent takes virtually no damage. Throwing knives have much large range, yes there is an arc which has to be considered but even so it isn’t a CQC ability

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      • Hunters do need ohk ability but perhaps a grenade because then you can't immediately get it back after dodging, I believe that tripmine would work well as it can be shot off walls by the enemy... Open to [u]mature[/u] discussion...

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        • Edited by Th3Verminator72: 10/20/2018 9:25:19 PM
          [quote]> Hunters have 1 one hit kill ability - Jumping off a ledge (unfortunately it only works on self)[/quote] Got a chuckle outta me

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          • I agree with you, this is something that drives me crazy because titans are op and it's really obvious and really annoying. Titans run in a straight line, press R2, and as long as someone is standing in front of them, instant kill. Annoying. I run in and see a titan trying to attack me, and strategically bait him into chasing me, i then throw my nice with careful accuracy to get a headshot annnnd, a quarter of his health is removed and he just runs and shoulder charges and i'm dead. Hunters have it bad in D2 and it really sucks. Im tired of my abilities being extremely underwhelming. If i get a precision hit in crucible with a knife, it should be instant, because it's not easy getting those hits with a knife.

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          • Edited by Combo164: 10/20/2018 2:41:24 PM
            If not knives, tripmines should be 1HK on stick.

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            • Edited by joey big guns: 10/20/2018 2:44:18 PM
              Smh...why do people always complain about a class they don’t use? Those Titan “oHK” (that only works if you have low armor. who’s fault would that be?) has a huge inherent risk associated with it. If you used a Titan you’d understand that it takes a good bit of distance before that melee ability is even available for use and then it requires the target to be weak as hell in terms of armor or health while leaving you open to any attack because you’re just running at them. Yet you say you want the ability to sit in a corner and throw a knife from cover and it guarantee a OHK? 🤦‍♂️Hunters have been come whiny since I stopped using one.

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              • If anything, it should only be a one shot at ranges. If it picked up more damage as it flew through the air longer, I wouldn't mind displaying as Cayde. But just a blatant oneshot, I don't think so. In my very limited experience as playing a Gunslinger in Crucible, I never thought landing a knife to the head was particularly difficult.

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              • Yeah and titans should be able to go invisible

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              • you know there is a reason why crucible already is full of hunters.. they already have a great kit If you want a ohk.. you need to turn in something else

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                • Blow it out your ass, hunter. Most overused class in the crucible and we want more buffs. Jesus, seriously.

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                  • Most overused class in destiny. I get it, I get it, the cloaks got you sold, but I don’t see titans or warlocks as much as I see hunters. I love my hunter enough to not complain but to give them a one shot ability while being the most overused class is just absurd. I hardly used to see Nova bombs and fist of panic supers shut me down, but man O man! Do I see in every game BLADE BARRAGE. Seriously they give us a panic super and boy O boy did they not realize hunters panic to high heavens. So no. A OHKO is not a good idea.

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                  • Another day. Another crying hunter post. There is zero risk for throwing knives. Zero. Twist up scenarios any which way you want, they come with no risk at all. No ohk ability should come without risk or being viable at long distance. No matter the class. No matter the amount of skill it requires to use effectively. No risk, no ohk. The sliding staff uppercut, absolutely, that should ohk. It requires risk. It leaves you terribly out of position if you don’t kill the target because of the required proximity. I’d even go as far as to say an invisible backstab for nighstalkers should ohk. As a further point, if throwing knives ohk then so too must the Titan throwing hammer. Which also brings up the point of where does the madness stop and how many ohk abilities do we have to end up with before people stop crying?

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                    • No. [spoiler]case closed[/spoiler]

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                    • Bump!! And -blam!- Titans and Warlocks. Yes I'm salty

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                        Way to go man. Bring more attention to hunters so we can catch another nerf.

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                        • Edited by NELSON_REBEL: 10/21/2018 2:54:14 AM
                          You want throwing knife to OHK? Okay, sure. With this stipulation Additional cooldown length of Knife respawn by 30 seconds. (You are throwing away your weapon after all)

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                          • Yeah cause the 3 shoulder charges definitely need to be counted once each. If throwing knives ohk, regen on precision kills, can be recharged with a dodge(which has a super fast cooldown), and can be doubled with an exotic, then that's all you would see at close to mid range encounters. It requires no charge time and would be infinite until miss without an exotic. Hunters deserve a ohk ability, but throwing knives isn't the answer.

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                            • A knife vs a futuristic helmet. Nuff said.

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                              • And hitting an enemy with a shield swipe should register, but here we are =)

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                              • I can agree with a throwing knife damage increase. But not an ohko. The throwing knife is simply way too flexible and versatile to be that powerful. The shoulder charge variants are definitely strong and definitely annoying but they are limited in how they can be used. Even handheld supernova has some limitations that keep it from being completely busted. The throwing knife being ranged and nearly instantly spawning on button press AS WELL as how many ways there are to get more knives. It'd be bad. Besides I think the notion that all the classes need equivalent abilities is what's steering you wrong here. The Hunter is the most used class competitively by far and has lots of strong things the others don't. We don't need to homogenize the classes, their differences is what gives the game flavor.

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                                • Bullets are more lethal than knives. Bullets travel faster than knives due to being fired. An average Guardian cannot throw a knife at the speed of a bullet. Bullets do not OHK on precision hit, unless they are sniper bullets. *Game Logic* If bullets cannot OHK from precision, then knives, the less lethal object based on speed and velocity alone, cannot OHK on precision.

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                                  • Hunter is like the best pvp class. If it had a ohk knife your be stupid to use another class. Throw knife get a kill get you knife back...miss or don't get the hit. Well you have an exotic to give you a second knife. Ran put of knifes dodge and get them back. Enemy gets in close range easy kill...mid range...maybe a 50/50.

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                                  • While I see that side of the argument, you have to see why there isn't from a logical sense. Knife juggler. Instant recharge on precision kill. Dodge near enemies = instant recharge. Ophidia Spathe = 2 knife charges. People would bitch more about that than sleeper.

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