I tried thinking this over and giving it a chance, but I am frustrated past the point of return. Invisibility needs a rework in gambit.
At the very least an enemy invader should not be able to see a giant red box above me as I come at them invisible from spectral blades. It takes the best part of that super and throws it out. Crucible doesn't pin a giant display to you while invisible, so it makes no sense for gambit pvp to be any different.
For now this is clearly the weakest subclass; a close quarters super that can't even get in close. Arcstrider clearing is an obvious winner and has a better dodge option for gap closing, while knives (or any gunslinger) provide a much better ambush on invaders due to quickness and range. Even within the tree, tether makes just as many orbs and debuffs for your team, as well as being able to stop an invader push from a distance.
Love the class, but it just doesnt gel with the current gambit mechanics.
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Gambit is not mp