In multiple invade scenarios I'm finding scouts (specifically the Jade rabbit) with a huge range drop off, but only against guardians in Gambit. Think spawning in on the beach in the forest map, aim at another player who is attacking the boss from the spawn area closer to Trees than mid; at this point hitting 46 to the head with the Jade rabbit.
Normal precision damage is 66. The Jade rabbit has almost max range on a range heavy weapon class. I've never found the fall off anywhere except Gambit. Is this part of the rolling scout tweaks coming with the next patch? Or another small bug? Has anyone else noticed this?
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I have had 3 to 4 shots with the polaris lance take down an invading guardian. I do not know the numbers but it gets heated against someone rocking the sleeper from a distance.