Yes I'm bouncing off someone else's post about pvp but I feel Gambit is even more
Scripted. They have already kind of addressed catch up but only how they do it for the primeval boss fight but still I question... why can we destroy a team the first round and then get annihilated the next? How can we kill our primeval while they're at about 40 motes round 1 and then the next we get annihilated...? I mean we literally destroyed them the first and they seemed like the worst team I had played in weeks and then all of a sudden were fighting off four large blockers at once? I truly think it had to have spawned them all trash mobs to kill fast and get extra motes, and for us we had every annoying enemy spawn (ex: cabal turrets 4 of them melting us). I truly think it either drops the losing team more motes or gives them easier enemies to deal with as a catch-up mechanic. I have no other explanation.
Edit: I have now experienced the reverse where my team was very clearly the inferior team (we used supers and tried our damndest round 1) but then all of a sudden guess what happens round 2? We get high value targets left and right and just in general enemies that can drop more motes and enemies that seemed suspiciously easier to kill. It was cabal but I saw no turrets. Easy yellow bar psions, barely getting damaged by them now as opposed to getting melted before... so needless to say we won round 2. Then in round 3 it starts off fairly standard but as we fall behind significantly in motes mid round it start to gives us enemies that have a ton of motes again. We somehow catch up and summon our prime and luckily I had well of radiance and sleeper and I went to town on the prime. I felt I half earned it for coming through at the end but I definitely felt as if the better team lost and I got lucky in winning.
English
#destiny2
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1 ReplyI honestly thought this was common knowledge. When you win your adds get tougher. When you lose easier. The red bars turn orange on captains abominations and majors like that.
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2 RepliesEdited by parallelish: 10/9/2018 12:30:14 PMGambit mechanics are such bull shit. played a game last night where we spawned our prime and took him down to half health before enemy team spawned theirs. our portal opens and i go in as an invader goes to our side. i get two kills and a small amount of health returns to their prime and as soon as i get back i see our prime has full health again. how does killing 3 guardians grant half of the primes health while when i killed 2 only a small amount returns? then they burn theres in a few seconds. there should be absolutely [b]NO[/b] catch up mechanics and there shouldn't be any slayer stacks or damage buffs. simply spawn the prime and kill it. getting kills as an invader shouldn't restore any prime health either, your incentive to invade while the other team is working on their prime should only be to slow their progress not revert it. Edit: oh and a friend of mine had a game where he had 29 guardian kills, 97% primeval healed, 77 motes deposited (someone else on his team had 92 motes deposited), as a team they only lost 21 motes where the enemy team lost 132 motes and somehow they lost two rounds.
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there is some sort of "handicap" in Gambit. but I still haven't figured out what triggers it and how to avoid it if its negative.. but its noticeable.. sometimes I can 3 hit a warlock from the primeval , other times I just have to unload more than 10 shots in it and it still won't die.. its not even the negative handicap that annoyes merits the inconsistency with what the game works (all pvp modes have the same or similar issues..) when you know that you can kill that captain, and have still some bullets left to get out there and suddenly you need to reload at the captain and it still kills you since you somehow did miraculously minor damage to him compared to what you normally do to them..
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While I haven't experienced most of it to an extreme extent, I have noticed that sometimes after I win a round, I'll get hit by an attack and it'll damage me more than once. Not deal more damage, but it'll damage me more than once.
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You know...im glad Im not the only one perplexed by this
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I appreciate Bungie attempting to create an entirely new game mode rather than try and copy other industry trends like Battle Royales and MOBAs. However, the implementation of Gambit along with all the other little things in Destiny convinces me that very few people there actually play their own game. The game seems conceptualized by gamers but designed by mathematicians. Take the comeback mechanic, in theory. It’s just another form of rubber banding in racing games. Usually, you’d find features like this in casual racing games that are meant for pick up and play. So you’d think it’s intended for low to mid skilled players. But coupled with non existent SBMM, solo casuals end up being matched with high skilled players who know how to game the system. This was apparent within 2 days of the mode’s release. Why wasn’t it apparent pre-release? Do they have no one who is even competent at their own game? This data and numbers focused development is useful for gaming (heh) the game’s systems to make KPIs look great. Think about how the Malfeasance RNG makes the mode’s player numbers look on a chart. Think about how the slow grind to be able to even attempt the new raid makes the daily/weekly user metric look on a chart. Feels less like playing a game than being gamed by a bunch of mathematicians changing seeding numbers in an algorithm. Also, probably only a mathematician would think the Drifter is ‘cool’. GTFO with that joker (heh). Or change the voice actor. I don’t need any ‘pardners’ narrating a space fantasy game.
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2 RepliesOne of the reasons I don't play PVP... haven't even played Gambit once.... really feel like Bungie knows their PVP is garbage, why else would they have so many Clan Bounties and powerful engrams tied to it? Because they have to try and force players to play it.... just try g to inflate the number......" hay, 70% of player base plays PVP" .... no, 10 % plays PVP, the other 60% just wants the engrams....... percentages are made up.
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12 Replies1. Its not an e-sport. 2. Things carry over. A team can essentially "throw" the first round and use it to charge up the supers, and stockpile heavy ammo.....and then come roaring out of the gates. Use one or two supers to kill a lot of adds quickly. Then they drop two medium or two large blockers on you quickly....then invade. Now your entire team is caught out carrying lots of unbanked motes.....you get wiped.....and now you're hopelessly behind. Which is why I don't get "hyped" if I beat a team very easily in the first round. I get worried. If the other team dropped four of them on you, then they were clearly playing to get the secret triumph .....and clearly threw the first round to set themselves up for the second round b1tch-slapping they laid on you.
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Not really you gotta use the right stuff i always use the new hammer titan plus we do have mods to increase weapon damage.
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Or maybe it sends double the blockers for the team that lost? Maybe just on the first couple deposits. Cause like u said, always get a army of blockers really early after a lopsided win. Never seems to be just one blocker coming in early. And yes, always seem to get destroyed second round after a big win first round.
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Catch up is an issue in most games because solo players can't communicate. An uncoordinated boss burn by players who aren't communicating is too slow and gives the opposing team too much time to come in and heal the primevil. On the other hand, the catching up team may be in a party and communicating when they're hitting the primevil with hammer strike and killing it in 6 seconds, completing the comeback
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Gambit sucks with the catchup mechanic. They should introduce a game mode we're all you do is emote. Most emoting team wins, but then shares rewards with other team bc sharing is caring! #friendgameEndgame #playthewaybungiewantsyoutoo
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See i just hate how people play it . Played several games earlier solo queue we get obliterated first round then the enemy team doesnt even go for motes like they werent even caring just doing enough to invade and bother us then the third round comes after they practically let us win that one then we get stomped round 3. (Id assume its for malfeasance to try and drop but still its beyond frustrating)
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It's definitely fixed I spawned into a game where the team was being smashed, and naturally we lost. 2nd match I watched what was going on, and there was very little activity from my team, think they'd given up. So I did some light damage and observed, watched the opposing teams bar quickly expand whilst ours festered. And guess what? We won, despite only a couple of people invading and get a couple of kills between them. The game WANTS us to play 3 matches, it wants to extend play.
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Yeah we on purpose throw the first round it's funny how much you kill them the next round should try it lol
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The scripted catch up is not just for the boss fight it would seem, I noticed this last night as I was paired up with a bunch of blueberries who didn't know what to do. The enemy team was at 60+ motes deposited and we were sitting at around 20 in the first round, I started to noticed that our spawns were starting to be filled with enemies who had auras around them which dropped 5 motes when killed. This was a blatant attempt at the game trying to give us a leg up in the disparity of the motes situation, but it didn't matter as the other team was a full stack and communicated when to invade and when to crush any hopes of deposits as they constantly sent blockers whenever I even thought of going to the bank.
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There is no doubt it’s rigged.
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Edited by MagicalTaco117: 10/9/2018 6:24:55 PMAgreed. There is definitely more manipulation than the catch-up mechanic they admitted to. I’ve been on both ends. I played a match the other day where we got absolutely pub stomped in round one (like, round over in less than 3 minutes). Then for some random reason, on round two, the other team was getting their asses whooped by adds. Just watched the “player lost X motes” keep popping up. They never pulled a primeval that entire round (ended with like 50 or so motes). Round three, they got another super quick primeval, but barely did any damage. We were able to get one invasion kill and have it back to full. We manage to pull our primeval like minutes later and then proceeded to win an obvious cheap victory. I mean, our primeval just melted like butter in the desert.
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1 ReplyYeah gambit is beyond broken don't remember last time I won a match and I always get first or second. Not gonna be playing it anymore.
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1 ReplyEdited by DeusFever: 10/9/2018 5:12:41 PMHonestly, if not for the daily and weekly milestones, I wouldn't play Gambit. The game mode is broken, there is no separate queue for solo players, taking out the same waves of enemies is boring, and most players have settled into the same playstyle.
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1 ReplyI can absolutely see another team intentionally throwing the first round, I mean I’ve seen too many matches where the other team seems to almost just stand there and then in round two absolutely dominate. I honestly don’t know how some teams kill the boss so fast. Gambit is fun, but the fun I’m having is too easily (and I have to say too often) upset by the way the game mode handles wins and losses and buffs. Not to mention another team throwing the match and ruining things for everyone or intentionally losing a round and then mopping the floor with us later.
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There has been a few times when my team was destroying the other team then the game stopped spawning enemies on our side until the other team caught up. Not to mention heavy ammo drops favour the losing side too. This game just gets worse and worse.
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I love gambit, but it has it flaws. Like no bullets dropping. How is that a thing? Oh how does one team have 50 motes in 20 seconds of the second round. Oh and -blam!- the sleeper, ruins gambit every time.
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No one invaded them during the match?
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The whole concept of gambit builds frustration and is kinda cheap in essence. The way games actually play out feels very limiting in addition. I get bounties done, but gambit is my least favourite part of forsaken for sure. Got some nice weapons from it I suppose, but can’t see my playing it after hitting max light.
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Hi Rez, Bungie, and 343 are all well known for match manipulation. Bungie even got in trouble for it a few years ago with 'Bloom' consistency