JavaScript is required to use Bungie.net

Destiny 2

Discuss all things Destiny 2.
9/29/2018 5:40:09 PM
0

Faction Rally: How to fix it.

I'm gonna talk Faction Rallies and how to improve them. The goal is to use the existing renown system in a way that promotes play accross all areas of Destiny, makes renown a less invasive experience, and reduces the boring Public Event/Lost Sector grind presented by the current system. I do not intend to talk about pledging and whether it should be character based or account based, or how rewards are distributed, this post is focussed on gameplay, and gaining reputation. First lets talk Renown. Renown is a cool idea, and it forces us to vary our play up in a way that feels fresh so the system itself will remain the same in Patrol. As well, renown will be added to strikes and heroic story missions in a way I will get to soon, and will also debuff players in those activities as well. It will NOT debuff players in the Nightfall, Raid, Gambit, or PvP but will also be present in those activities again in a way I will get to soon. The one change to renown I suggest is letting players opt in to it. In order to gain renown, players must equip any emblem that represents the faction they have pledged to. This way you are not stuck earning renown and debuffing yourselves when you just want to play. Patrol will function very much the same way and I want to leave that untouched. In Heroic Story, Strike, and Nightfalls however, a full stack of 5 renown will be granted at the start of the activity, and a single stack will be lost for each death without any means of regaining it. The less often you die, the more you will be rewarded at the end of the mission. Wearing a full set of armor representing your faction will protect you, and you will only lose a stack every other death instead. Allowing players to die 10 times instead of 5 before they have lost all of their renown. In the Raid, again full renown will be granted at the beginning of the raid. Renown can only be applied to the Last Wish raid. This time, renown is only lost when the full fireteam wipes. Again armor will protect from losing renown, meaning it takes two wipes to lose one renown. However, starting the raid from a checkpoint or using the Wall of Wishes to teleport to any encounter will immedieately give you 0 renown. And a reminder: Renown does not debuff players when raiding, playing gambit, ir crucible, so don't worry about that. In Gambit, renown can be gained a few ways. It is gained for every 15 motes deposited (so a large blocker is an immediate renown, but it keeps track and accumulates over the match) or by eliminating the enemy invader (This gives one renown to your entire team). Renown is lost, however, if you die by any means except while invading. Wearing armor doubles the renown you gain. In the Crucible, 1 renown is gained for every 10 eliminations you get in a match, and is never lost. Armor again doubles renown gains. So to get full renown without armor requires 50 eliminations, but with armor only requires a more reasonable 30. Exact token rewards per renown would vary per activity based on the difficulty of said activity, hopefully being rewarding enough outside of patrol to let players earn it however they feel most comfortable. Though I'd like to think a team that clears the Raid with full renown should probably get a full 100 tokens just for challenge alone. What are your thoughts?

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

You are not allowed to view this content.
;
preload icon
preload icon
preload icon