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#feedback

9/21/2018 5:05:57 AM
19

Balance gambit invasions

Invaders have a huge upper hand in gambit right now unless you are playing with a full 4 stack with mics communicating perfectly all invaders need to do is wait in cover and peak out when they can easily pick people off one by one then put the one hit kill power of sleeper in there and you have an insanely unbalanced fight suggestions: -remove invaders perfect wallhack to make kills more skill based (possibly give the wallhack for 1 second at the start to give the invader an idea of where people are) -remove overshield (possibly not needed if previous change is implemented but the way it is now its just unfair) -give some sort of indication to the invaded team as to where the invader is (right now the simple check of left mid right is enough time to get your whole team sleepered) unrelated suggestion: -give slight overshields for mote holders (5 motes = 1/3 OS, 10 motes = 2/3 OS, 15 motes = full overshield having any kind of motes is an instant target on your head which i understand is probably the intention but i feel like they should be givin some sort of a chance also i feel like the more motes you hold the more damage you take from monsters, but that might just be placebo

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