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Destiny 2

Discuss all things Destiny 2.
9/16/2018 3:07:14 PM
2

RAIDS are not meant to be completed by the majority of people Day 1

title says it all. why should the recommended light be so low as this crybaby community demands it ? Max Light Cap is 600 f'ing Hundred , not 530. This Raid is for the rest of forsaken. It is not your only source of powerful gear , it is a activity that will test your lightlevel and skill. You have to obtain your light first via all the other rougly 15 powerful gear drops per weeks, to test yourself in this activity. If you're too weak , back to the powerful gear grind. End of story the raid is actually (final boss) 20 light level under the max power cap so that is a joke already to me. Its always the crybabies that want everything with nothing, you make me sick.

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  • Think ppl just wanted a fair shot at the emblem and the "kick me" jacket. Or to just take part in the race to first. In fairness, I think bungie would have wanted more ppl to complete the challenge. For some reason they released a bird with a broken wing, and watched it spiral into the floor. Some are suggesting it needed to go out so it can trigger other stuff in the dreaming city.

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    • But what do you do not understand is that only 3 teams completed the raid first day. When you compare this to the 5k people that completed kings fall first day the amount that completed last wish first day is ridiculous. The problem is not the raid itself, in fact it looks pretty fun. But, the grind to get to the reccomend light level to when you are on equal terms with final boss is to hard to get too. The light that the winning team for last wish had was about 551 which does not even come close to the boss's 580. The problem is simple to identify, it is the games fault for not allowing players who play for hours on end per day to make a significant light increase for that day. As it stands right now the only efficient way to increase light level is to do weekly and daily challenges which has limited rewards per day per week. Prime engrams have an extremely low drop chance so they should either be increased in drop chance or have one drop per 500 light strike completion.

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