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Edited by Kenzie: 7/12/2018 11:39:36 AM
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In-depth look at new Forsaken classes...

Following on from my original post regarding what we know about the Forsaken expansion so far... Original Post: [url]https://www.bungie.net/en/Forums/Post/246904185?sort=0&page=0[/url] A more in-depth look at the new classes/subclasses... Video explanation: [url]https://www.youtube.com/watch?v=y7jhpEY1Qbg[/url] [b][u]Hunter Class[/u][/b] [b]Nightstalker Subclass: Way of the Wraith[/b] [b]Standard[/b] – The smoke bomb slows enemies when caught in the cloud and doles out plenty of damage. [b]Perk[/b] – Landing a perfect, precision kill will make the Nightstalker turn invisible and they will gain true sight. [b]Super:[/b] Spectral Blades – Turns the Nightstalker invisible and provides the player with twin void blades. They can then sneak around the battlefield unseen before striking. [b]Gunslinger Subclass: Way of a Thousand Cuts[/b] [b]Standard[/b] – The Gunslinger’s melee move throws out a fan of burning knives. [b]Perk[/b] – Killing enemies while they are burning will recharge this ability, plus, burning enemies will also recharge the Hunter’s dodge. [b]Super:[/b] Blade Barrage – Doubles down on the Hunter’s knife skills allowing them to dish out some explosive kills. Basically, Way of a Thousand Cuts its an amped-up version of the Hunter’s knife abilities. [b]Arcstrider Subclass: Way of the Current[/b] [b]Standard[/b] – Sliding before dishing out a melee attack causes the player to perform a staff-powered, uppercut strike. Any melee attacks will also increase reload speed. [b]Perk[/b] – All Arc abilities electrify enemies, and if you go on to melee them after electrified, they will become disoriented. This will also recharge the Hunter’s abilities. [b]Super:[/b] Whirling Guard – Gives Hunters the ability to spin their staff to block incoming projectiles. These will be reflected back at the target, and will triple the damage doled out by the staff afterwards. In short, use the staff to reflect damage, and then go in and smack enemies around with it. [b][u]Titan Class[/u][/b] [b]Sentinel Subclass: Code of the Commander[/b] [b]Standard[/b] – Melee ability causes an explosion. [b]Perk[/b] – With Code of the Commander, all void ability attacks attach a void detonator. Enemies with a detonator attached will explode when damaged, and the fallout causes detonators to be attached to enemies caught in the explosion. [b]Grenade[/b] – The grenade ability partially recharges grenade energy for the Titan and nearby allies when the detonators are triggered. [b]Super:[/b] Banner Shield – Produces a barrier absorbing enemy attacks when holding guard. Allies can shoot through the barrier, making it a good option for boss damage rotation. [b]Sunbreaker Subclass: Code of the Devastator[/b] [b]Standard[/b] – The melee ability allows the Titan to throw a hammer which physically remains in the world. Retrieving it will fully charge the melee ability and trigger health regen. [b]Perk[/b] – The more Solar kills made, the more damage will increase stacking up to three times. [b]Super:[/b] Siege Hammer – Creates a much larger flaming hammer than before. When hitting it on the ground, it creates earthquake-like tremors and sends out a flaming tornado. [b]Striker: Code of the Missile[/b] [b]Standard[/b] – While airborne, press melee to slam into the ground like a mini Fist of Havoc. [b]Perk[/b] – Picking up ammo while sliding will reload the Titan’s weapon and increase damage for a short period of time. [b]Super:[/b] Thundercrash – Sends the Titan hurdling great distances like a missile. Players are able to control the trajectory before landing like a meteor. [b][u]Warlock Class[/u][/b] [b]Voidwalker Subclass: Attunement of Fission[/b] [b]Standard[/b] – This new Atomic Breach melee ability creates a void explosion at range. [b]Perk[/b] – Any Void ability kills will heal the player and grant ability energy. [b]Grenade[/b] – While holding down the grenade button, the Warlock will create a AoE supernova explosion. [b]Super:[/b] Nova Warp – Empowers the player with a teleportation ability that allows them to continuously teleport short distances. This can be finished up with unleashing a large burst of explosive energy. [b]Stormcaller: Attunement of Control[/b] [b]Standard[/b] – Tapping melee flings out long distance electricity balls which will explode. Upon detonation, lightening bolts will stream downwards. [b]Perk[/b] – Arc kills have a chance to produce Ionic Tracers. This spark of raw, ionic energy will travel back to the player, and if collected, will recharge abilities. [b]Super:[/b] Chaos Reach – Fires a long range bolt of arc energy. This can be deactivated to save energy if needed. [b]Dawnblade Subclass: Attunement of Grace[/b] [b]Standard[/b] – Melee attacks burn enemies and empower allies. [b]Perk[/b] – Abilities pertaining to healing or empowering will replenish abilities which aren’t a super. [b]Grenade[/b] – Can be transformed into a Blessing by holding down the button. Doing so produces a projectile that can be used to heal allies. It also drops overshield orbs which can be retrieved. [b]Super:[/b] Well of Radiance – When the Warlock slams their sword into the ground, they will create a wide radius aura. It will heal and empower all allies which stand in it. OP: [url]https://www.bungie.net/en/Forums/Post/246904185?sort=0&page=0[/url]

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  • So if they dont buff shadowshot there will be nobody running it in pvp at all after the dlc . I guess they want to keep it a pve only subclass path ?

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  • Edited by Kenzie: 7/12/2018 11:41:36 AM
    Just added the new exclusive interview from game informer regarding the new classes!... [url]https://www.youtube.com/watch?v=y7jhpEY1Qbg[/url]

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  • The only thing im worried about is if they rework the other branches to keep up with how powerful these ones sound.

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    • All those hunter supers sound OP. Tired of this game catering to hunters.

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      • Edited by Vortx4: 7/11/2018 10:00:37 PM
        [url=https://www.gameinformer.com/exclusive-video/2018/07/11/an-in-depth-look-at-destiny-2-forsakens-new-supers-and-subclass-branches]Here are the subclasses shown in gameplay.[/url] And wow, does that nighstalker super look amazing. Better Arc blade + vanish + wallhacks?

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      • Question to everyone who read this post: Why read about the new branches rather than going in blind into each? Just a thought.

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        • Edited by Tiny Baby Jesus: 7/10/2018 4:40:31 AM
          The hunter subclasses sound extremely powerful in comparison to titans and warlocks. Arcstrider can reflect all damage while in super? How are you supposed to kill one? This worries me quite a bit because right now I can kill one if I can get a relatively steady stream of headshots on it for long enough. No Dawnblades will be seen in PvP. Every other subclass is viable in PvP. The perk for Stormcallers is RNG, all other subclasses have perks that work all the time. SMH.

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          • As a titan main I feel very disappointed by the new supers for Titans. (Not saying whether or not they sound strong just that I feel ripped off) the other classes have new abilities while the Titan just has better versions of the same abilities. Instead of a shield it’s a shield you can shoot through. Instead of a hammer it’s a larger hammer. Instead of a slam it’s a slam you get to maneuver around the map first whereas for warlocks instead of a bomb it’s teleportation, instead of lightning from your hands it’s a laser and instead of a sword it’s a banner that buffs you. For hunters it goes from a bow to knives, from a gun to knives, and arcstrider is sort of like titans I guess, not new, just better in deflecting. My point is that with striker, why would you ever go back from the missile to the current super tree of the missile is only better but not different while a storm caller has a reason to choose between lightning and lasers depending on the situation.

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            • Edited by zSwabee: 7/10/2018 8:11:11 AM
              To everyone saying the hunter classes look op: Hammers can literally keep throwing the melee into a wall or some shit and get their health back. I never specifically says the hammer has to kill or even hit anything. Also, if you have a kill clip weapon (such as antiope) get a kill, reload by sliding over the dead enemy you just killed (pvp enemies almost always drop ammo when killed) and now you have 2 great damage buffs activated at the same time. Warlocks can start up the chaos beam thingy, get a kill super quick, and turn it off and have super energy left over. You can cancel it at any point so you only ever need to use enough super to get one kill, turn it off, and then have most of your super left, get a kill, get your super back, cast it real quick for another quick kill, etc. on top of that they’re new melee for stormcaller and voidwalker are gonna have a shit ton of range. It’s gonna put D1 stormcallers to shame The invis on precision kills basically invalidates a shit load of weapons if you want to optimize it. No more mags, sidearms, auto rifles, non-slug shot guns, fusion rifles, rockets, swords. None of these weapons can be used if you want to consistently activate that perk. As for the new arcstaff, sentinels have the same thing right now, and you will probably be able to break the guard with enough damage. But most importantly: NONE OF THIS HAS COME OUT YET. EVERYTHING IS SUBJECT TO CHANGE, AND ON TOP OF THAT, WE REALLY HAVE NO IDEA HOW ANY OF THIS IS GONNA PLAY OUT. ESPECIALLY SINCE THEY ARE DOING EXTREME SANDBOX TUNING FOR THE FORSAKEN RELEASE

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              • What is a pref er precision kill ? Anybody know

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                • Surprise surprise as usual the Titan perks and supers are all terrible for pvp . I can’t even find a Use for their perks in pve.. sliding to pick up ammo? I mean who thinks of this crap.. yeah let me slide for ammo for a 3 second damage boost I can’t notice, and it’s absolute useless in pvp but will be in the subclass anyway. I’m So sick of this bungie - stop destroying the Titan class

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                  • Lol Bungie took the "Gun" out of Gunslinger

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                    • I’m very concerned about Truesight in the crucible, especially in ranked

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                      • Whirling Guard sounds overpowered as hell considering that Arcstrider already does a massive amount of damage with Raiden Flux

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                        • Should note that the new slinger super is a one and done super.

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                        • Lets see how long it will last until its all nerfed to oblivion.

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                        • I feel everything the hunters get are set up for pvp .... at what point will the new void super be helpful ? And going invis on any head shot kill.... people will be going invis every second which would be triggering .

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                          • Thinking about Voidwalker grenade, will the explosion change based on the grenade you have equiped? For example if you have Vortex on mabye it leaves behind a vortex around you or if you have Axion Bolts maybe it releases a cluster of axion bolts from your position.

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                            • Edited by A RANDOM GENT: 7/10/2018 12:48:40 PM
                              Code of the commander is all void ability damage attaches a detonator. Not just melee damage. You wrote this correctly in the OP you’ve linked

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                              • Funny enough, code of the protector will still be the best PvP/PvE setup for sentinels. Since the super runs out quick and they don't have a quick way to close the gap, you need that health regeneration to stay alive.

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                              • ths

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                              • Yo wtf half of this shit sounds almost identical to the subclass redesigns I did before the Osiris dlc came out

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                                • Edited by Legend of Jordy: 7/9/2018 7:24:21 PM
                                  Not sure if legit (source?), but it was a good read and deserves a bump. [edit] nvm, I think I found it in a link within the link...

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