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#feedback

Edited by Emurinus: 6/26/2018 3:01:50 AM
16

Dawnblade: A Discussion to Improve it.

Dawnblade's a good subclass for the Warlock, a good median between Voidwalker and Stormcaller. The grenades are fine, as is the melee, but the Super (Daybreak) is average --not bad, but not good either-- in both PvE and PvP and some of the perks just don't make up for it. What exactly should be improved though? Well, the subclass has two main problems --there could be some minor ones, but I can't name them all-- that could easily be fixed. These are just my ideas though, and I'm not an expert on this, so you are free to agree or disagree at your leisure. [b]Problem One: Daybreak[/b] Daybreak has two glaring issues: It doesn't do enough damage and it lacks a melee option. The damage fix is the easiest; buff PvE damage so you don't need 85-100% of your Super to wipe out low tier bosses like HVTs or Lost Sector bosses. This isn't even a problem with just Daybreak, every Super isn't doing enough damage, but we're just going to focus on Daybreak here. So the other problem is the lack of a melee option. Why should Daaybreak get a melee option? Well, for a Super utilizing a sword, it doesn't make sense to not be able to use it like a normal sword. Sure, flailing the sword around like a maniac is fun and all, but a melee option would (or should) reduce Super waste as well as keeping you from missing at closer ranges (the Super isn't exactly AoE and isn't the best on the ground). [b]Problem Two: Phoenix Dive[/b] This is probably the most underwhelming perk in the whole subclass. If you hold B or Circle while in mid air, you can quickly jump straight to the ground no problem and even gain health based on distance. Still, it's not enough. For a perk that gets powered up while in your Super, the AoE is underwhelming because many ads can survive being slammed. So, what's the best way to improve this? Well for starters, if you are critically injured, allow you to instantly put down a rift (if it's charged) if you hold B or Circle right after landing; health restoration will apply normally in addition. For the AoE during your Super, increase both the damage and splash radius to kill tougher enemies. Overall, these ideas should make Dawnblade as a whole less underwhelming and even more fun to play as. Let me know what you guys think and if you have your own ideas, feel free to share them. All constructive criticism is appreciated. [u]Edit 1:[/u] Made some small edits after looking at the comments, notably for Icarus Dash. If you guys can help with some solid backing on why this is fine (and that goes for any part of this thread), please tell me so and I'll adjust it accordingly. If not, that's fine, I'll be testing it myself anyways. On the other hand, if you think that I missed something about this that should also be buffed, let me know and I'll take a look at it. [u]Edit 2:[/u] After some self testing and some constructive criticism from the comments (thank you to all of those who replied), I'll be removing Icarus Dash from the list. Not sure if I'll replace it with anything else (possibly Winged Sun) but but that's something to look at in the future. Other than that, I touched up the thread overall. Hoping to keep this relevant again. :) I actually have another idea for something involving Icarus Dash and the Attunement of Sky perk tree as a whole. I'll link it here if you guys wish.

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