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#feedback

Edited by ThisFuknGurl: 6/21/2018 7:53:28 PM
15

Things that make destiny 2 not fun.

[b]PvE:[/b] [quote] -Progression is honorable, and brutal to solo players. Don't think I need to say more. - Enemies are way to bullet spongy. They should have maneuvers that make them more challenging, not take two clip to kill. Its extremely frustrating considering ammo drops is strange. Next point. - Hidden juggler is a thing. Especially during strikes and the night fall. We need more ammo for heavy and ammo synths back asap. - Supers are still way to slow, dont have enough armor, and don't do nearly as much damage when compared to the supers in destiny. Masterworked items could be improved on in this area. I want to feel like a badass again. Highly doubt this will change in destiny 2, but supers are way to limiting, some are too short, and others need major work (golden gun and void titans). - Vendors aren't vendors (including factions). There was a time where we could buy items or grind out a few bounties to get packages. Now we grind for tokens and hope to get items we may never see due to the terrible rng some of us have. - Strikes, we need strike loot and skeleton keys back. We need scores back (not the terrible nightfall scoring either). Strike bosses should never be immune and run. And there is not breathing room at the strike bosses. All strikes (but The Wretched Eye) felt like you had room to recover. -After about three hrs on Tuesday for solo players there is nothing for them to do. Not enough replay-ability. We need to be able to select missions we want on the difficultly we want....when we want. Even If it wont reward us. Heck throw in a card with some fun mods like the mayhem one. - We need more control over Mobility, Resili, and Recovery. This was also kind of an issue in destiny, but nearly as bad as it is in D2. - Faction renown needs to be toggle-able[/quote] [b]PVP:[/b] [quote]- THE THREE MELEE KILL. PLEASE STOP IT. Two should do it. - I know this wont change, but maps are to small for 6v6. I wish we had the destiny maps for d2. I really miss Combined Arms. -TTK Is still way to long -Losing valor because of losing connections, because your team quit, or because the other team isn't taking damage just turns people off to playing. I've seen this said a few times, valor should be an individual score. It should be about how well you did in the match. Your KD was better, You activated deactivated the most charges or capped the most flags, you got X ammout of super kills, and so on. - Randoms VS a fireteams really needs to stop. I've never been in a match where any randoms opt in to team chat to communicate. Never. So they will always be at a disadvantage. What could also work is if someone solo que's put them on a fireteam of three if you are going to put the up against a team of four. -The race to get heavy isn't cool. Team shoving you out the way to get it, its just not cool. This is on bungie. There was nothing wrong in destiny where everyone got heavy. -No map voting. Honestly hate playing the same vanilla maps when there are so many new ones. And again we need more map variety. Big and small.[/quote] This is all I have for now. Pretty much summons up everything I feel need to be worked on, reworked, brought back, etc. I know a lot of you may say that that is pretty much every aspect of destiny 2, and you are right. Just note that all of Destiny 2 is bad imho. I still log in and play every week, just not as much as I would like because of the list you see. [b]Things I enjoy:[/b] [quote] Patrols Public events All planets but mercury Strikes/ nightfall Ledge grabbing Fast travel EP Grinding out the exotic catalyst.[/quote] Just something to think about.

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