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#feedback

Edited by Spawn: 4/28/2018 1:54:28 AM
29

Can we talk about Mortar Blast?

I'm a Sunbreaker. I hit things with hammers and it feels good. What doesn't feel good is the old fashioned Titan tickle. Mortar Blast deals half the damage of my fist normally just slamming into the skulls of my foes and has just a few measly ticks of damage which means I have to hit whatever I'm trying to decimate again. If I let it tick down it can't even kill a normal Vandal. Now that's just sad. Mortar Blast is easily the weakest melee in the game. Either the ticks need a massive increase in damage, or the base damage should remain unaffected by using the ability. The explosion and resulting burn damage should be a bonus to smashing faces, not a detractor. [spoiler]Moderator edit: This thread has been moved to #Feedback forum so that other Destiny players can weigh in.  [url=https://www.bungie.net/en/Forum/Post/139533839/0/0] See Cozmo's thread here[/url] for more information about the #Feedback tag and its uses. Feel free to private message the moderator who moved your post, link to topic for further clarification about why this topic was moved.[/spoiler]

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  • Edited by DuBChiri2: 4/26/2018 11:38:53 PM
    For those of you that don't understand...mortar blast is a melee that capitalizes on the burn, and the melee has always had 2 very specific problems that hasn't been fixed. Number one: The pve problem is that, since it's the weakest initial hit melee in the game, it's supposed to be made up by the burn...but it doesn't happen. The charged melee does less damage than basic melees and the tick damage is SO unbelievably bad that it's not funny. Imagin the normal melee does 580 damage for whatever reason, the charged melee will do 230 with 36 damage per tick, like it's that bad. The second problem is for pvp: Similar to the first, the main damage is supposed to be caused by the burn...I laugh at this sometimes... In destiny 1, if I remember correctly, the normal melees did 122 damage...well...when enemies were in their super...the charged melee did 121 damage, not too much, but a lot of supers had health regen...so...yeah... The same problem persists in destiny 2.

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