To everyone who says this is too much work, Bungie can't do it, it's just a loading screen, etc.:
Bungie ALREADY DID THIS in Halo:Reach - they put space dogfighting in an FPS, and it was FUN. There is no reason they can't do it again if they wanted to.
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Those were the days, sigh
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I thought they got help from the guys that did Wing Commander.
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That is a very good point. I don't recall that specifically, but I would not be surprised if it was a consulting studio responsible for the space combat.
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But TBH that was only for a small portion of 1 level.
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*two levels
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Edited by xbroggiex: 4/19/2018 3:38:48 PM"Long Night of Solace is the sixth campaign level of Halo: Reach. This is the first and only level in the Halo series to feature playable ship-to-ship combat in space." Link: http://halo.wikia.com/wiki/Long_Night_of_Solace_(level)
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My bad, I forgot that was one long level and not two smaller levels - landing on the orbital platform and having cutscene threw me off.
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also halo 4 did it in 2 levels. no reason bungie can't ask 343 for their help for stuff like that.