Team shooting cant be fixed because its a player to player thing, it’s become part of the game now and everyone knows this tactic and does it.
To stop players from team shooting players have to stop team shooting on they’re own, to be fair to bungie they can’t completely control how we play.
I dunno i might be completely wrong
[spoiler]Moderator edit: This thread has been moved to #Feedback forum so that other Destiny players can weigh in. See [url=https://www.bungie.net/en/Forum/Post/139533839/0/0]Cozmo's thread[/url] for more information about the #Feedback tag and its uses.
Feel free to private message the moderator who moved your post, link to topic for further clarification about why this topic was moved.[/spoiler]
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#feedback
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Why are people complaining about team shooting its team shooter thats what your supposed to do, it obviously makes you real special when you go off like rambo, thats why we have team.
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3 RepliesGotta look at it from both ends. On one hand, this will make team-shooting faster, but on the other hand, this will allow for more solo play and flanking by skilled players instead of always being restricted to having to run together with teammates who aren't always working effectively as a team. However, there's one missing component needed to make an increased TTK work: stronger abilities. Our grenades aren't as strong as they were in D1. The grenades in D1 allowed you to break up groups, or kill them, or weaken them enough to finish them off, and turn the tide when you were outnumbered. Instead of decreasing ability cooldowns, Bungie should consider buffing the melee and grenade abilities back to where they were in D1, and try balancing then from there. The Sticky Grenades, for example, could be rebuffed to reliably kill, but with no tracking to balance them. That was the main problem with those Grenades to begin with.
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7 RepliesBecause people are -blam!-ing stupid.
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With a quicker ttk, you can change the strategy. Team shots will always be a thing bro, but if one teammate flanks, they can take out 3 ppl teamshooting you. Camt do that with a slow af ttk. No one team shots w rocket launchers do they? They dont need to.
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6 RepliesBruah cause you don’t know how to Destiny right. Ask any D1 Arc Titan vet. One man can and will wreck a wreck team.
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Your point is valid to an extent re the teamshooting. However what happens now is that teams rotate in and out to keep up the teamshooting. With a lower ttk chances are someone will poke out just long enough to allow you to kill them. When that starts happening i presume the teamshooting meta will take care of itself. I faced mamy teams in D1 that did pretty much the same. Difference was with the faster movement and lower ttk it was easier to pull off a flank and disrupt the camp. That being said, shotguns usually play some role in getting in to break it up as well. But with more heavy spawns maybe it will help. Maybe not. We can't be sure till the new meta settles
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You must've played d1 mr. 5 IQ. Please tell me more.. don't.
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I think the faster spawn time is going to suck. You will be fighting untill you die instead of winning the fight if its 2v1.
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[quote]Team shooting cant be fixed because its a player to player thing, it’s become part of the game now and everyone knows this tactic and does it. To stop players from team shooting players have to stop team shooting on they’re own, to be fair to bungie they can’t completely control how we play. I dunno i might be completely wrong [spoiler]Moderator edit: This thread has been moved to #Feedback forum so that other Destiny players can weigh in. See [url=https://www.bungie.net/en/Forum/Post/139533839/0/0]Cozmo's thread[/url] for more information about the #Feedback tag and its uses. Feel free to private message the moderator who moved your post, link to topic for further clarification about why this topic was moved.[/spoiler][/quote] Yeah, you're completely wrong....
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Edited by Lokey0024: 3/25/2018 2:27:58 PMno, because increasing damage on bullets makes them tickle more and increasing fun!
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Increasing super recharge will help. If they remove that silly box at the top too that will help. Players didn’t huddle so much in d1 cos you didn't know if someone coming round the corner had a super that could wipe the whole team.
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1 ReplyI have always “teamshot” in destiny. My kd was never very good (0.95 to 1.03) but I was always top 25% in assists. Some people play in a team others play as individuals. Team play in a 4v4 or 6v6 thing is good. People complain about it now because it is the best way to win. In D1 you had snipers, sliding shotguns, thorn that cross mapped players, palindromes and eyaslunas, clever dragons and grasp of Malik. Having a well rolled gun meant you didn’t need team mates. If you were a great player you could carry your team all day long. Now the field is more even. Players with two left thumbs like myself can still stack up kills if someone else hits them a few times. This makes the superstar player not as necessary for the win. It is also more frustrating because the great players are used to being more lethal. For me it is fine. I run, shoot, kill, and die, hopefully in that order.
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The responses so far are pretty much on point. Good feedback. I'll affirm and add - Yes, your thinking is wrong in part and correct in part. In a broad sense there are two types of players these days - (1) team shoot meta AR packs, which was the only avenue of help left to give after close to 4yrs of devolution down the same path. (2) Everyone else, mostly consisting of solo players operating with fewer and fewer tools available. It's all about the math. For the first time in franchise history, this sandbox is lengthening the playing field instead of shrinking it. For the first time it's increasing one hit kill potential instead of taking it away. For the first time it's providing sweeping buffs far in excess of nerfs. It's also popularizing subclass use for Hunters and Warlocks....so you'll see more of a variety in play while simultaneously not ruining a subclass....again for the time in history. Bottom line - There will be a LOT more tools available over a bigger playing field with more lethality, variety, and greater speed. This sandbox is reversing quite a bit and effectively rolling the clock back a couple of years or so +/- = bad news for some, good for others. Like it or not, admit it or not, restoration of more of a skill gap, for what it's worth at face value, is upon us. Yes, it's still a different shooter than D1 - map design, 4s, and most particularly an area that appears they're getting right is NO buff to grenades or class abilitiy lethality (except shoulder charge) ...while simultaneously giving a decreased across the board potential ability cooldown time = leaving gunplay more intact vs ability spam (like oft complained of days gone by). I believe this sandbox was very thoughtful, and will provide a fair amount for folks to unravel.
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Team shooting happens with a high TTK and a small team size. Trials of Osiris, Skirmish, Salvage...all the 3v3 modes were more about coordinated team shooting than about chaos. Nothing for solo players. 6v6 with faster TTK and most players tried to go off track to flank or make plays. Why? Because you always have the feeling of backup running around everywhere on the map and also the power of being strong enough to take on multiple enemies. It‘s also less of a problem when you get caught and killed. It‘s overall more fun and less stressful. That‘s why 6v6 and a faster TTK always will be superior to 4v4 with a slow TTK as the base gamemode.
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Look at Destiny 1. There’s your answer. Pretty self explanatory.
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Have you ever flanked and see a guy, not facing you, shooting somebody else and you see it’s the best opportunity to drop this oblivious dude and move onto his buddies with Kill Clip active? But he ends up running away with 1HP after getting shots in the back of his head and you end up chasing the prey to finish the hunt and end up facing the whole team around corner and melt? Well! Now picture that scenario with shorter ttk and useful abilities. If you’ve pulled/watched some crazy shit in D1 you should easily be able to imagine many cool scenarios after that with shorter ttk. That’s just one scenario I could think of off the top of ma head, there are plenty like that... in pvp games like Destiny/Overwatch everything acts like a domino effect that’s constantly in motion, even 1.07 sec shorter ttk can trigger/effect so many things.
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2 RepliesPeople are stupid. The reason team shooting wasn't as prevalent in D1 is because we had more access to abilities & ohk much more often, but for some reason the people of the forums convinced themselves that the one extra trigger pull needed to kill someone in D2 magically made everyone decide to stick together.
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Teamshooting can already result in an instant death if four skilled players are doing it. A faster TTK would increase the small semblance of a chance skilled players have to compete against lesser skilled groups who don't land every shot. LevelCap has a nice video on how TTK affects games, but as Destiny 2 is now it really only matters how many players are firing and winning is almost solely based on the number of people shooting as opposed to how good you are at the game, which most D1 veterans dislike.
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Quicker ttk will allow players to go Rambo. You are still gonna be stronger as a group, but the group as a whole can be taken down more easily by 1 man. So might be better if you spread out a bit. Or something like that.
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Imagine running behind a group with a Shotgun. The TTK is so low they can't react to your presence fast enough. That's what people want. It's stupid, but they want it.
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Your right even with a faster TTK teamshotting will still exist. But with a faster TTK it will also give the individual a better chance getting the kills when facing multiple opponents. Teamshotting existed in D1 but thanks to the faster TTK, special weapons and stronger abilities a player could still counter it if they played smart.
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Long ttks make it vital to teamshoot. Low ttks make it easier for 1v1s and teamshotting isnt nessasary. Theirs a reason why theirs little to know team shotting in cod, battlefield and R6.
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Edited by Astral Dark: 3/24/2018 6:21:42 PMThe way it works now is, in 2v1 with a longer TTK you have time for both guys to lock in on you before you can burn one down, even if theyre both potatoes. If you have great movement and engagement timing, with a faster TTK you can burn 1 down and probably the second one also if youre talented. It isnt about a 2v1 of all equals shooting at the same time. Its about how things play out in the flow of battle with people of different skillsets.