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Destiny 2

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Edited by Makeshyft: 3/15/2018 1:35:14 AM
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Striker Titan PVE "Build": A vengeful fist that does not know remorse.

Heya guys. I found a PVE build that I'm really enjoying and I wanted to shared it with the community. I'll go over the equipment, then the build; as well as providing a few insights. [b]TL;DR[/b]: [spoiler]This is a melee-oriented Striker build that utilizes [armory]Synthoceps[/armory], heal on melee kill, and the grave robber perk to decimate groups of weak enemies. Pros: - Good self-healing as long as weak mobs are around. - Auto-reload on melee kill from grave robber means never reloading. - CQC builds are cinematic and fun. You'll feel like a badass. - Orange-bar enemies can be punched to death. - Good for Patrols/Heroic Strikes Cons: -Can get hairy on Nightfall. Melee and the Nightfall don't play nice together. -Lack of orb generation from Masterwork weapons due to high volume of melee kills.[/spoiler] [b]Armor:[/b] - A set of [b]Heavy[/b] archetype armor. (improved resilience) - [armory]Synthoceps[/armory] [b]Weapons:[/b] [armory]Living Memory[/armory] - Fastdraw HCS / Tactical Mag / Grave Robber [armory]Solemn Hymn[/armory] - SPO-57 Front / Armor-Piercing Rounds / Grave Robber [armory]Merciless[/armory] ALTERNATIVE: [armory]The WardCliff Coil[/armory] [b]Mods:[/b] -Impact Absorption Mod (Until at 10 resilience) -Energy Counterbalance Mod -Kinetic Counterbalance Mod -Kinetic Munition Loader -Energy Munition Loader [i]*mods are personal preference until 2.0 or the ability increase. Will rework then.[/i] [b]BUILD[/b] -Towering Barricade (for cover) -Flashbang Grenade (for oh s%^t moments) -Strafe Lift -[b]Code of the Juggernaut[/b] So how does it all work? It all centers around [armory]Synthoceps[/armory] and the Code of the Juggernaut perk [b]Knockout[/b]. Synthoceps gives you a base increase in melee range and bonus melee damage when surrounded. [b]Knockout [/b]gives you additional melee damage AND range after critically wounding or breaking the shield of an enemy. Now to my knowledge these perks stack (EDIT: only the damage component, not the range) and in the heat of things I've seen melee hits for 1000-1200 damage per hit. [b]Reversal[/b], another subclass perk, gives us healing on every melee kill. This is what allows you to stay in the fight. Just note that if too many enemies are shooting you the health regeneration will immediately be interrupted and you can and will die if you overextend. I also run [b]Heavy[/b] archetype armor for this reason, as it gives me a larger pool of health to string my healing across. Grave Robber on both primaries and the [b]Frontal Assault[/b] melee ability all help to auto-reload your weapons as you bounce around the enemy. I find the optimal choice for normal enemies is two in the chest with [armory]Living Memory[/armory] and a follow-up strike. Both [b]Towering Barricade[/b] and [b]Flashbang Grenades[/b] give you zoning options for getting out of tight situations. I prefer bouncing grenades because I can put them around corners. I always run [b]Strafe Lift[/b], but your jump is mostly personal preference. Overall, this is the best "fun" build I've played with over the past few months. It's in-your-face playstyle feels enjoyable and cinematic, while catering heavily to the Titan's melee-centric fantasy. Let me know what you guys think and feel free to throw other builds or item choices at me.

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  • Not trying to be a dick, but you will probably get some negative feedback on this simply because there are no "builds" in D2. It doesn't get any deeper than "use X ability and equip X weapon".

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