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#feedback

Edited by Spawn: 3/14/2018 10:05:45 PM
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Who else would like to see a more traditional rpg based subclass?

I know solar, void, and arch are the staple. But what if each class had a subclass playing to their strengths or add new ones. Like Titans gaining an overwhelming boost to their recovery and a melee weapon of some kind like an axe? Maybe more traditional fantasy rpg classes. I know I’ll prolly catch a lot of hate and trolling for asking so I’ll ignore them. Just asking the question. [spoiler]Moderator edit: This thread has been moved to #Feedback forum so that other Destiny players can weigh in. See [url=https://www.bungie.net/en/Forum/Post/139533839/0/0]Cozmo's thread[/url] for more information about the #Feedback tag and its uses. Feel free to private message the moderator who moved your post, link to topic for further clarification about why this topic was moved.[/spoiler]
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  • I think Destiny is better served by staying light on any particular genre - I mean, look at D1, they went overboard on the looter-shooter flavor and now people are losing their minds that it's less that and more RPG. :/ It's not perfect at any of them, nor should it be (those genres can keep their own titles), but it's got a decent balance of all of them, for a mash-up. I do think a little more emphasis on classes in general would be nice - e.g. Titans doing 3x melee damage (to encourage Warlocks and Hunters to stop rushing them in PvP, or just for brawling their way through Strikes), or Warlocks having even more (maybe somewhat-ranged?) healing abilities to lock down mid-map positions as the support/Mage class - but I can also see the issues that would create, especially considering the current player base. Problem is, they already built a lot of diversity and role-based options into the classes - it's just that no one plays them right, and over time they've been watered down to allow players to convolute their roles to feed the PvP-driven meta. Every time I see a Titan with a Sniper, I have to wonder why the hell he's not playing a Hunter; same with a Hunter with an SMG, I have to wonder why he didn't just roll a Titan. Hunters, in particular, are meant to be ranged characters holding down the map positions (or, in PvE, picking off high-level enemies before the Titans can even blindly rush in and clean up adds), but they've gotten greedy and started playing CQ to hog kills, leaving ranged positions and flanks entirely uncovered. Role-based play would slow down PvP, but it would also put an end to the team-shot nonsense - if four Auto players huddle up and walk around a corner, instead of mowing down an entire team they'll find a Titan in their face, Warlocks laying down fire from mid-map on either side (harder to target, especially if at different elevations), and a Hunter planting solid rounds in their heads from far enough back that all those Autos aren't gonna do squat because they can barely SEE him, let alone hit him - THAT is how Invis was supposed to be used, before it became a parlor trick to get melee kills. I already play very role-heavy, on all three characters, and I've long supported the idea of making weapons class-specific - Hunters get Scouts and Snipers (+ HCs and Sidearms, for emergencies); Warlocks get Pulses, Fusions, LFs, and Rockets (in case mid-map gets crowded - or just get rid of Rockets!); Titans get Autos, SMGs, Shotguns, Swords, and GLs. I think, if people would play the correct roles/ranges for their classes, and did it consistently enough to challenge the current run-straight-at-everything meta, Bungie might take notice in all those stats they collect and say "Hey, Hunters aren't masquerading as invisible Titans, let's give them some range buffs," or "Now that CQ is primarily Titans, let's give them some new tools to play with," or "Warlocks are actually playing Support, let's let them heal from a distance and buff Titan recovery in the middle of an engagement." As an RPG player, I would love that! But as long as everyone plays D2 as a CQ brawl simulator in PvP, and compete for "the most kills" with the fastest weapons and always run rockets in PvE, there's no incentive to play the classes as they already exist (which is why everyone ran the same 2 subclass builds in D1 and ignored everything else, all about "optimal performance" or some nonsense), and adding more to that would inevitably lead to another binary meta of everyone doing the same thing (nevermind the PvP mess it would create if Titans got a massive CQ buff - although if they did away with PvP altogether, I'd be fine with it). It's not a bad idea, I see where you're coming from, but this is Bungie - they're the Halo/fantasy FPS guys, let 'em stick to what they know (that's why I bought D2, and why I'm enjoying it for what it is). At this point, if I want a solid RPG, I'll pull any of a dozen or so Bethesda games off my shelf, and have a much more engaging pure-RPG experience. :D

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