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Edited by Kd: 3/14/2018 3:48:55 AM
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Kd
Kd

Absolutely. When you actually think about how simplified and generalised it is across each of the classes... Why isn’t the warlock throwing a space magic fireball instead of generic grenade effects? Hunter dropping traps or having fast melee (give me kung fu! And not as a super!) I’d love to see hunters hit in quick succession, do less damage per hit but maybe four quick hits gives a kill just faster than the other two classes can etc. So much potential with these but every class feels like it just jumps differently and has a few, tiny specific changes. Between the subclasses themselves... rift, dodge and shield all having the same effects across each element is plain lazy. They should all be completely different from their other subclasses, and miles apart from each class itself. From a distance I see wizard, tank and hunter, up close I see “shooter with fast jump/floaty jump/canardly jump” across the board. I think the creative team need to go check out some neverwinter nights or Diablo for some inspiration.
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