Absolutely. When you actually think about how simplified and generalised it is across each of the classes...
Why isn’t the warlock throwing a space magic fireball instead of generic grenade effects? Hunter dropping traps or having fast melee (give me kung fu! And not as a super!) I’d love to see hunters hit in quick succession, do less damage per hit but maybe four quick hits gives a kill just faster than the other two classes can etc.
So much potential with these but every class feels like it just jumps differently and has a few, tiny specific changes. Between the subclasses themselves... rift, dodge and shield all having the same effects across each element is plain lazy. They should all be completely different from their other subclasses, and miles apart from each class itself.
From a distance I see wizard, tank and hunter, up close I see “shooter with fast jump/floaty jump/canardly jump” across the board. I think the creative team need to go check out some neverwinter nights or Diablo for some inspiration.
English
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"You see those mountains over there..."
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Edited by Atomic RG: 3/14/2018 2:14:16 PMThat’s the story of this game’s life. So much potential, but it was all squandered and TERRIBLY executed.
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Now entering the main stage....Destiny everybody
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You nailed it - they are basically not different enough. Titan not tankey enough, warlock not dps/magical enough, and hunter is to only one that moves quicker and attacks with a knife (which feels awesome BTW). Only difference is nades and supers, which you don't use that much anyways since slow recharge...
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Maybe certain abilities can be used in PvE exclusively.
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If there was reason too maybe. I don't currently see a good reason for those arguments across the forums.