This was originally a reply to someone else's thought about Luke Smith and his decision making but I wanted to share my reply here to get a discussion going for feedback. Keep it constructive.
I don't think anyone would need the types of certifications and degrees some people have to be able to tell that dudes like Luke Smith are almost borderline sociopaths.
People like him that are in elevated positions are typically ego centric. They have the feeling & sense of "power" and "untouchability" because of the positions they have. The clout that comes with the position. The funny part is that individuals like him equate the amount of money they make to their own self worth and this is a demonstration of a weak and unreliable character trait. I consider it a red flag because these are untrustworthy traits in relation to the stated beliefs as well. These types of individuals are typically prone to deception. To make matters worse, they're also childish in how they deal with people. Lukes people skills can't even be considered quality enough for the position he's in yet people above his pay grade keep hiring individuals like Luke because of this.
Hiring managers have this misconception that individuals lacking people skills, but have high technical skills, are risk worthy due to the hiring management's blind stereotyping and belief that those with tech skills are nerdy, pocket protector brandishing, triple thick glasses wearing geniuses that don't have many meaningful personal relationships. This train of thought is mostly prevalent in the software industry and it's cancerous to everyone involved be it employee or consumer.
As for Luke himself? After reading some statements of his, being exposed to some things he's said on social media and his handling of the situation, [i]it's apparent that he has no intention of delivering on the wishes of the paying and gaming community[/i].
This is either because:
[b]1[/b]. He is the honey badger (doesn't give a shit)
[b]2[/b]. He's being pressured not only from top brass but the consumers and he's unable to effectively deal with that pressure (incapable of working well under pressure)
[b]3[/b]. His passions about the project he oversees were completely destroyed or non-existent (thus the honey badger)
[b]4[/b]. He is narcissistic
[b]5[/b]. He's making creation decisions that are centrally geared for monetization
[i]Or[/i]
[b]6[/b]. He's mentally unstable (I doubt this)
[b]7[/b]. He feels the need to exert his creative control by deliberately ignoring or patronizing the community
Personally, I think he's a condescending, narcissist that is unable to work in high pressure environments who probably wants to like what he's doing (in terms of his current protect) but doesn't. Not to mention, he's probably tasked with creating content with the focus of increasing revenue. And all of this clearly shows.
Let's not forget that [u]Activision is[/u] basically doing what EA is doing in terms of [u]attempting to monetize gamers by introducing micro-gambling[/u] as their main and first objective. Being under that kind of influence is bound to change any person [u]or[/u] affect how they produce.
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