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Destiny 2

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1/21/2018 5:01:52 PM
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Forced losses

I think by now everyone knows about forced losses. The game isn't literally trying to force you to lose, but when you win a few, the game starts allowing lower skill people on your team as a balancer, which often then causes a loss. Yesterday, i was winning quite a few. So let's see what impact that had on my games today. I used Destiny Tracker. [b]Game 1[/b] Enemy team ELO 5325 My team ELO 4957 Result - Loss [b]Game 2[/b] Enemy team ELO 6572 My team ELO 5314 Result - Loss [b]Game 3[/b] Enemy team ELO 4957 My team ELO 4413 Result - Loss [b]Game 4[/b] Enemy team ELO 4997 My team ELO 5029 Result - Win [b]Game 5[/b] Enemy team ELO 4759 My team ELO 5529 Result - Win [b]Game 6[/b] Enemy team ELO 5056 My team ELO 4399 Result - Loss [b]Game 7[/b] Enemy team ELO 6263 My team ELO 4852 Result - Loss Basically 5 out of 7 games, the enemy team ELO was higher than my team, and i lost those 5 out of 7. This is the system trying to bring things down. Notice in my losses, the enemy team's ELO is typically over 500 higher, and in two cases over 1000 higher. One of my wins we were just 32 higher, and in the other game. In the other win, my team's ELO is much higher, but this is misleading because that game was Supremacy and i have a very very high ELO (>1700) in that gametype only, and this really skewed the stats as the rest of my team were in the 1000-1400 bracket, as were the enemy. Tl;dr - i really -blam!-ing hate forced losses

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  • That's EA's patent. Activision is the microtransaction matchmaking one. We need much more data than you have given to determine if anything is fishy. 2/7 is close enough to 3.5/7 for that small of a data set. This is why I prefer ranked matchmaking, not ELO, SBMM or anything like that. Just keep ranking up until you hit the crowd that gives you that 50/50 W/L rate and you stay where you are +/- a level or two when probability comes around (as it always does).

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