I agree with you to a point. There are some things that the developer needs to step in for; like the running past everything in a strike. I'm sorry, but do you think they built all those great looking places and put all those enemies in there for you to just run past everything? Isn't the purpose of playing a game to actually play the game? Not just run through the content as fast as you can?
And exploits need to be addressed, albeit in a better manner than Bungie handled the Lost Sector exploit; but I also understand, because I use logic, that this was most certainly not an exploit they counted on because the lost sector milestone was not originally designed to reward tokens from the chest, but rather from destroying the supply caches. And this change came from community outcry that it was anti-coop because only the person that destroyed the cache got the token.
But yes, I will agree that otherwise they do seem to try and force the players to play in a certain manner sometimes that goes against an earlier statement that we would be able to play the way we wanted to play. Putting in invisible walls to prevent the sniping strat in VoG or the center strat in Crota. Those strats were well established and never addressed until D1 was coming to an end.
The other one that bugs me is preventing soloing. I actually enjoyed soloing Crota and nightfalls in D1, but they have constantly pushed to prevent people from doing this. I realize it may be a shot to their egos, but it also was something that kept a lot of players engaged because soloing a nightfall in year one was a true test of skill. No feeling like getting Omnigul down to one or two shots and getting wiped and sent back to orbit to go start all over again.
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I agree, last night was the first time my group didn't skip the outdoor part of the Arms Dealer Strike, was about to deploy my sparrow but then a tank dropped so I was immediately just like "Mine!" and kept it as long as possible, it was the most fun i've had in a long time, just wish i could've kept it for the final fight at the end (bloody corridor pipes!)
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lol. Yeah, I usually do skip that part because it is a public area, though it may not be during the strike. I guess it is kind of like the point in Omnigul where you emerge from the building just before going into the ship for the final fight. The enemies just repeatedly spawned so we never stopped there. Did you know there was actually a knight that spawned at that spot called 'The Protector of the Will' that you were supposed to have to kill to move forward through the strike?
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Oh yeah I remember that knight! Think i fought him once where the rest of the times we just all ran past.
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[quote]I agree with you to a point. There are some things that the developer needs to step in for; like the running past everything in a strike. I'm sorry, but do you think they built all those great looking places and put all those enemies in there for you to just run past everything? Isn't the purpose of playing a game to actually play the game? Not just run through the content as fast as you can?[/quote] This started in D1 with the sunrise bounty and even more so in D2 because of the prestige mode. What developer can’t foresee players running regular strikes like it’s a NF??? And that’s not even counting Farming D1(strike specifics) or for both Vanguard and Faction tokens... so yeah ppl are going to push. But I agree that throttling a Shoot & Loot game is Stupid.... Bungo at its finest!!!