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Destiny 2

Discuss all things Destiny 2.
Edited by ReavingReaper: 1/4/2018 9:22:39 AM
1

My opinion of destiny Part 2 due to character limt

Link to part 1: https://www.bungie.net/en/Forums/Post/241469676 PLEASE READ PART ONE BEFORE PART 2 . Now, take that idea and flip it around and take 10 players and put them on a giant map like Caspian border from battlefield 4. Though you can guide your teammates easier which promotes control, you also enter a massive map where the next enemy could be miles away from you and you don’t know where they are vs you. Though I would be referencing destiny 1 as the counter point, I will instead reference halo 3, the last of the pre-ability genre of halo in which teams were small from 3 to 8 man teams depending on the game mode and the maps are consistent that combat is always fierce and intense with small happenstances of sudden spawn killing. This game in my opinion balanced the best when it came to the objectivity of control vs chaos as teams were small enough to be coordinated but big enough to cause damage if grouped up together. In destiny 2 however, the formula changed from destiny 1, erasing 2 players slots from the casual game modes and adding one more to the effective ranked game mode. This is where the balance of the game tips far too much into control with constant team shooting and less lone wolf gameplay in which a person with skill is heavily outweighed by the fact that 3 people on the other team saw him and gunned him down. Maps in pvp have small or big influences on this balance and destiny 2 maps focus so much on control that there is no chaos to be had, Take the map upon the leviathan that was introduced when the raid was cleared for the first time. It has distance based shooting with small corridors with just enough space to allow an entire team to hold both a and be in control with no counter play besides throwing grenades and praying you took them out to only then be bombarded with their supers because they held most of the map and probably team shot you all dead many many times. All of destiny 2 maps have this similar philosophy with only slight changes that if one team holds a position, their radars can cover the entire map to eliminate chaos and caused controlled destruction of the enemy team through team shots and free heavy ammos drops. The only time I have had fun in destiny 2 pvp was in mayhem which is only out for the dawning until people found but infinite nova bomb glitch which did ruin some of the game, but the ones without that glitch were intense and fun. Besides that though, with the introduction of the super bars at the top, warning of impending doom if you see a titan running around a corner and their striker is full, control is so heavily introduced that there is no chaos left, you don’t have the random moments of victory or sudden drastic changes in score making comebacks possible because a good enough group of people who focus on team shooting can instantly know when trouble is on the way without second guesses. END GAME There isn’t an end game to destiny 2, a player who only farms public events and tokens from merchants on each planet can get the gear and the power level that people who raid nightfall and perform other supposed high end tasks get with ease and some luck on rng rolls. In destiny one, only those that suffered through the raids/banner/trials/etc. could claim to be the very best while those who stuck to those events could only get so far without doing that end game. All in all, destiny 2 has no end game, just a Russian roulette of getting a better item or just the 5th sunshot that no one asked for. Community/Eververse Thinking back to the times of halo and how bungie applauded community creations and designs and even created official game modes and maps that the community created and brought them into the game was a wonderful time and our voice as a whole was heard. It was a conversation to be had with the developers and with updates and events of game modes entering the world of halo, we kept playing the game more and more and more until the next one came out. Destiny 1 had some of this ideology with requests for better things like vault space and weapon/armor infusing was brought up by the community and implemented into the game by bungie and we enjoyed the conversation still. This conversation died with destiny 2 as it would seem that bungie and activision have decided to line their pockets with gold and to adapt their own separate language that only scarcely resembles our own expect everything they say involves either lies or money. Taking into account the concept of the XP issue destiny 2 had, bungies response was so lackluster and lie filled that it brought a rift between player and developer that could have been mended with the dawning but was instead thrown even more into chaos as their precious monetization was all they cared about and it brought such a massive canyon in-between us and them that 10+ pages of forums are demanding the trading companies’ execution. When eververse first opened up shop, we were hesitant at first, introducing the idea of pay to win. But we were introduced instead to a system in which playing the game meant just as much as putting a few dollars down to get rewards that dint affect gameplay just how you looked. Paying the lady in blue or simply playing the game, to get the engrams to get more rewards that involved exclusives ships, armor, emotes, and sparrows. It was only later when the festival of the lost rolled around that we had slight pings of regret as the treasures we obtained through playing were worse than those eververse sold, but were reintroduced at the dawning when the engrams we picked up normally turned into the dawning kind ad we could keep playing the game with no trouble at all. Now don’t get me wrong, I understand the cries of the community and their wish to see the trading company burn, but I would instead wish for it to be not gone but toned back. Consider A, introducing the ornaments of each gun as a base reward for completing a certain objective with the gun or a special quest line that only appeared once you did something special with an exotic. It would reintroduce the grind for the loot while keeping eververse with a smaller stockpile of skins exclusive to engrams. Reintroducing the idea of Xur selling sparrow engines and having Holliday sell better then green ships and sparrows also seems like a good idea and taking away those items from eververse to be reintroduced into completing certain activities/events to get the loot. That way the grind for a specific item will return while the trading company will still hold her own exclusive pool, still obtained through leveling engrams. With those simple changes, we can start to mend the rift the community has with bungie and allow the game to prosper instead of being the PR, bug ridden, greedy, money scamming abomination that lives and breathes today. and that’s my opinion, and I hope you all enjoyed the read.

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