The pulse grenade does way too much damage for its grenade style. The pulse grenade can kill a resilience:4 hunter (that's me) in two pulses, maybe three at max health. It appears to take around 2-4 seconds for me to die from that grenade at full health, and this time feels way too short to notice the damage, and then evade the whole area of the grenade, especially when I am in the middle of a gunfight most of the time. It feels like the pulse grenade breaks the grenade archetype. the void vortex grenade is a large, round, area of effect grenade, but it does little damage to people inside or those hit directly with it. but then the spike grenade is a concentrated cone, able to do major damage if placed in the right spot. The pulse grenade does both of these things: taking up large space and doing a lot of damage. It feels unfair that certain subclasses get free kills just by throwing their grenade at someone.
-
Edited by Stew360: 11/10/2017 11:45:59 AMPulse grenade do not do to much damage , many others grenade tho does not enough damage , thats the problem , pulse grenade dont worth anything if you jump and dont step on it , of course if you sit on a pulse grenade you will die just as much as if you stand on a vortex or solar grenade you will die , there is equivalent to pulse grenade , but peoples dont use them , thats said ... Pulse grenade dont do much damage unless you sit on it ... pulse grenade are nice to create " no go area " for a little bit of time wich when you know how they work are totally fine ALSO IN THIS GAME YOU GET " FREE KILLS " Just by shooting 1 shot at someone who get kill . just like overwatch etc... you have " killl/assist " in a single digit ...