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Destiny 2

Discuss all things Destiny 2.
Edited by JonnyMadDog1: 11/9/2017 10:12:43 AM
3

An honest review of D2 from a user who just did the main story campaign.

Tutorial mission similar to beta minus extra turbine. Nice. Aesthetics/music top-notch. Playability was a tad "clunky" compared to D1, what with the sensitivity of movement and firing, but ok. The campaign has too many clichéd tropes found too often in such media and was even short (roughly as short as the original D1) and the whole three-arc structure across four rocks and a scattered population and "superweapon-station" a poorly put-together main villain (stereotypical emo apprentice turned maniacal master) all on one single plan that didn't fail (infiltrate the "belly" and don't get the antenna array chopped off on the way out of the core). The whole "conquer systems and conscript more soldiers" and "destroy it for fun" aspects supposedly argued between the confidant and villain wasn't juggled well enough. It was actually a positive in that users actually got to meet and interact with "normal" people and the point of everyone only has one life was adequately conveyed, as well as how much of a big decision it is for the Guardian's allies to carry on regardless of their lost (semi-?) immortality, for the Guardian, however, it is somewhat conveyed early on after the inaugural mission at the old tower, but not so much afterwards and this user feels it could've been a longer time before regaining one's sensitivity to the For-"Light". Nice to experience some vehicular combat with the scope of those tanks and reminds this user of early D1 "Combined Arms", but would've liked more from that, but taking to the air in air-ships. Elemental differences don't seem that pronounced in D2 as they did in D1, a welcome mechanic at the end of the main storyline would be the final boss battle being for one to need to switch sub-classes and/or weapons mid-battle...screw it, make users take out the controller and put it in another port for kicks and giggles. There was some concern of female "MSs" added (gotta get dem quotas or else people will accuse the team of [insert favorite -ism here]) battling against a "all dem base belong to MUH" archetype this "woke"/pilled and skeptical/conspiratorial AnCap user had, what with the social- and genetic-engineering of popular culture and politics coupled with people in everyday society becoming increasingly fed agitprop and mobilized as a free army of poor people for those these people claim to be fighting against all advocating for a glass ceiling for themselves, ensuring continued dominance of the "party", but not as much as others and this user doesn't really want to derail this thread into such (hopefully civilized) discussion as this user feels it wasn't as pronounced as this user thought it would/could have been going into the installation and sometimes barely noticed it, which is a plus in their book. Each character having some sort of internal conflict was addressed which helped make them multi-dimensional. The W-class Vanguard leader comes around at the end when the character debuts on the new tower and begins eldergame and finally begins to open-up and trust, namely the user's Guardian, the H-class Vanguard leader is proven fallible and needs help getting out in the story and is grateful because of it, and the T-class Vanguard leader is also shown as vulnerable and grateful by story's end. The shipwright probably could've been a bit more beaten, even expanded on overall in this user's opinion. It's cool to be able to shade one's ride, ship, and armor now, that is a plus. The loot rolls/crates....alright. This user can see and understand (to the studio's credit) the "intent" for how loot works in D2 compared to D1 as the positives (*ducks from stuff being thrown at this user) are that it does mean people have to stick around and keep grinding longer and lends credence to replayability, which many programs do not do so well, they can be very one-and-done, and ensures veterans and newbs alike can get together and have to for some things sometimes somewhere was able to solo virtually everything. To their credit, public events are now TRACKABLE, THANK THE LIGHT! The mini-maps are expanded on and it's an actual upgrade from D1. A negative, however, is patrols are not easily findable. Patrol beacons BARELY can be found when adventuring around in areas; there doesn't seem much of a reason to do patrols in D2. That's about it other than possibly adding in more vault space (can never have enough, learn from D1, there is a large hoarder population here) and an in-program chat system. Shards to upgrade weapons and armors have seemed to be hard to come by for those just finishing the main storyline, so exotics and such are useless to newbs. A major complaint was a smaller loot table than D1, in terms of gear. This user has accumulated roughly the same three or so titled pieces for each slot all story long, which happened in D1 but not as much. TL;DR: Pros: Pretty; sounds good; mini-map expansion/trackable patrols; some semblance of character development regarding side characters; shaders for everything; adventures; vehicular combat; an attempt at adding to replayability; no leveling Ghosts' Light Levels; D1 stories largely canonical; added effects with transmits (anyone got anything else?) Cons: Lack of elemental mechanic/the mechanic meaning anything; lack of customizable sub-class ability webs (why just pick offensively- or defensively-minded pre-determined sets of abilities for each sub-class?); aforementioned attempt at adding to replayability backfiring completely; clichéd tropes in the story; short story; no aerial combat; patrols not being pronounced; small loot table for each item/piece; clunky/weighted "feel"; the removal of machine guns; lack of shards; the replacement of the primary, secondary, and heavy classifications of weapons, it's just weird; the removal of strength, discipline, and intellect bonuses; Speaker's face/fate??? Am sure there's more to come...and as a Titan masterclass...WHERE'S MUH BUBBLE!? (Bubble Club444lyf and that is just tw-one-sweet! \ooq) Haven't seen very many, if any, bubbles out there in the field at all. Thanks. Piece (of gear). Luv (of playing). And ANARCHY!!!

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  • True that. To a certain extent it's all understandable and there's "some" leeway/sympathy to be had for the studio itself, if one followed the history of the franchise, but to another extent there's also little excuse and it's not impossible to bounce back better than ever as it's happened before in the industry. Poor leadership and communication (or lack thereof) is a major factor in why this is as it is between the teams. It's too compartmentalized and, like the federal government, that does nor work well when one "tentacle" does not know what another is doing. Most of the onus is on the publisher, which has long been a tentacle of the new/old world order along with E A and K o n a m I, and their blatant screwing over of studios for money is disturbing. When the doctors left Bio/E A Ware and the heads at I W for the C O D series, there were shockwaves and the writing was on the wall, so-to-speak, such a thing has happened with Bung before D1 was even launched and it had a negative effect still felt today, and a new "reset" may be needed if the right people are ousted and the right people are put in or back in to save this ten-year-plan this franchise (with tons of potential) claims to have. Don't want to get too conspiratorial about it all now, but with E A being the name of a negative entity in an ancient language and the screwing over of a renowned genius by Kon-a-mi, the laundry list of what Acti-ain'tgotno-vision, the model of big name publishers buying out everyone and working to destroy the smaller competition needs to go. It should be about the studios themselves, it's THEIR product and the publisher should only copy and ship the games for a nominal fee, period, in this user's opinion. Cash-shop features can work, ONLY if they are cosmetic-only (no effect on play), and allow for items to be obtained whenever, like the F F 14 S E station, and not the Bio fail Cartel board and these poor products these big names keep pumping out, increasingly filled with agitprop and 440mghz mind-control are losing potential customer bases rapidly, and deservingly, so. Simply do what a particular search engine set out to do, that they have since reneged on, and "do no...[finish this sentence]". /hungrymini-rant.

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