What if any class could fill up their super meter twice and use it up to create a stronger super?
.
Titans-
Overcharged Striker:
AOE slam is increased by 25%
Shoulder Slam now instantly restores health
AOE slam now creates a shockwave out in front of user (Destiny 1 perk)
Every kill increases movement speed by 10% (stacks 3 times)
Overcharged Sentinel:
Guarding with the shield now restores health based on damage absorbed
An enemy hit with shield toss now creates a new shield that seeks another target (damage decreases by 20% per hit down to 40%)
Ward of Dawn AOE is increased by 50% and grants Weapons of Light (Destiny 1 perk)
Overcharged Sunbreaker:
Hammer now becomes a sledgehammer that can combo
Sledgehammers that are thrown go through enemies and can be self detonated for 150% more damage
Kills with the sledgehammer create solar flares that burn and blind enemies caught in them
.
Hunters-
Overcharged Arcstrider:
Combos are now extended by 2 hits and final hit creates lightning bolts that extendes out in a cone AOE for 150% more damage
Dodging range is increased by 25% and increases movement speed by 30% briefly (5 seconds)
Every kill with overcharged super restores health fully
Overcharged Gunslinger:
Adds two more shots to Golden Gun
Every two shots landed with Golden Gun refreshes one shot back into the Golden Gun
A precision kill with the throwing knife during the overcharged super increases the next shot by 50% and refreshes the throwing knife
Overcharged Night Stalker:
Adds 2 more Tether shots and Tether AOE is increased by 30%
Grants increased reload speed, movement speed, and handling to self and nearby allies by 12% per enemy caught (stacks 5 times)
Every enemy killed while tethered restores 33% of health
.
Warlocks-
Overcharged Voidwalker:
Nova Bomb AOE is increased by 50%
Initial explosion damage is increased by 50% and singularity remains 5 seconds longer
All enemies kill by the original Nova Bomb produce a smaller bomb that seeks out enemies aggressively
Overcharged Stormcaller:
Upon activation, heals health fully and creates a devastating shockwave AOE around user that blinds and slows movement speed of enemies by 50%
Stormcaller movement speed is increased by 30% and range of damage is increased by 20%
Every enemy killed by overcharged super restores 10% health and starts health recovery
Overcharged Dawnblade:
Users armor, movement speed, and health recovery are increased by 50% during activation
Every slash with Overcharged Dawnblade now creates two projectiles that aggressively seek enemies
Every enemy kill by Overcharged Dawnblade creates a healing rift upon their bodies
.
It could be a nice addition!
Edit: What if a well of light appears randomly in a location? And someone must remain inside for 5 seconds to gain the overcharge, then it disappears?
-
How about taking your disc and microwaving it.
-
You mean Hunter bow might actually one shot kill in pvp? No way bad idea.
-
Yea this game isn't great.
-
Absolutely f*cking not. No, no, no, no.
-
This could be PvE exclusive and PvPers will still cry “unfair”
-
Let's just go with supers charge like D1.
-
Nooooooooo Striker class be damned!!!!!!!! They already have like 5 -blam!-ing slams bro. I hated that shit when they only had one.
-
I like it but what would be really sweet is destinys equivalent to limit breaks, everyone has there super filled and popping them together combines all of them for a mega super, you don't even need animation just have the screen like explode in crazy colors and when it comes back all thats left is smoking rubble.
-
This would be fun. Not sure why people complain about it for pvp -.- noobs cant get 2 supers in a match. Well coordinated teams can stack at least 2 supers each per match, and honeslty it wouldnt even matter it would just be an overkill lol. But for pve it would be great. Maybe have its 2nd charge phase degrade over time if inactive or not killing enough.
-
HELL YEAH
-
You know what could be a good concept super synergy, mixing your super with someome else to create a new super or effect.
-
Interesting idea. Maybe in a dedicated game mode?
-
Eh, crucible will be imbalanced so they're never going to implement anything good. But hey we're getting a nerfed telesto in a month. REEEE
-
I like this idea, but only as a modifier (strikes and a mayhem PVP).
-
I sort of feel like that would change the raid to the point people would just sit for ten minutes at each stage to wait for their "second" to charge back up. I think, at best you would need a system that the overcharge can't hold and dramatically falls off for charging if you don't kill an add or something per 5 seconds. I also don't know how it would adapt when some exotic armor essentially give you extra benefits for stored energy already. I don't want to fight Titans with a dozen grenades lobbing at me for the second half of each crucible match. Only other feasible risk/reward I could think to balance is that if you store too much it auto triggers if you want it to or not, potentially causing you to wipe during the raid when it triggers at the worst times.
-
This would never work.
-
but at least you put some effort into it
-
actually don't like this
-
Would be way to unbalanced, goldie would get 11 shots with your method and celestial would be obsolete. Doesnt sound very fun imo
-
I've had the idea, that or just being able to keep the super energy. I thought of it mainly because of the orbs that just get left on the ground. Though I also added that you should lose the overcharge if you die. So as a solution to some of the problems with the orb mechanic I would take it up for testing at least.
-
They have something akin to this in Warframe and it’s a really fun way to feel stupid powerful. If they can find a good way to implement it, I wouldn’t mind seeing it
-
Also the warhammer or sledgehammer can swing, along with dawnbade also having a swing.