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Destiny 2

Discuss all things Destiny 2.
Edited by A Tigerstorm: 10/30/2017 7:42:11 PM
33

I have conducted a professional list of ways to make D2 better

Fan Made Subclass Trees: https://www.bungie.net/en/Forum/Post/237034237/0/0 If you’re here to be an ass, just leave. I’ve put a lot of thought into this, and I’ve looked at ways to make the game better. Unlike most of you, I’ve taken the time to be productive and manage a list in a professional way Let’s start with endgame. Currently, only Trials, Nightfall, and the raid are the endgame. Let’s fix that. I say every activity should be endgame. Vendors -Get the same treatment as IB. Tokens can now be used to buy weapons and armor. Challenges -You can now see what challenges await you in every activity Adventures -Grants high powered gear depending on your power level -There will be a heroic Adventure with more enemies and higher power level difficulty -High chance of getting legendary items -Grants 3 tokens upon completion Regional chests -Respawn every week in each zone -Grants 2 tokens Patrols -Grants 2 tokens upon completion Lost Sectors -There will be a heroic lost sector once every week, with a boss that is incredibly harder than normal (like story/strike boss hard) -Loot includes 4 tokens, one legendary, and 2 blues Public events -High chance of getting a legendary item exclusive to that zone -Grants 3 tokens upon completion. 4 for a heroic public event Flashpoints -When a flashpoint is active, the vendor of that zone will be selling one armor, one weapon, and one random item (either armor or weapon) -Each Rank up package will contain a legendary shader exclusive to that zone -The weapon and Armor will have randomized Rolls Strikes -Heroic strikes added with random perks every week (Example: Arc Burn, Solar burn, Torrent, ETC) -Recommended power level: 200 -Nightfall modifiers will apply to heroic strikes, but not timer modifiers -Rewards in Heroic strikes consist of 2 high power gear items, 7 tokens, and one legendary item -Strike specific loot Crucible -You can now choose what game mode you want. Press your top bumpers (like RB LB) to switch between competitive and casual. -Private matches. Quick play -Mayhem added (YAY!) Competitive -Rewards cap out at max power level [b][i][u]Balance Changes[/u][/i][/b] Right here we go. Starting with the classes. Titans -Rally Barricade lasts for 4 seconds longer. [i][b]Sunbreaker[/b][/i]. In D1 Sunbreakers were feared, then got nerfed. Now they feel super weak compared to the other Titan subclasses, and to other classes in general. I propose these changes. Code of the Siegebreaker -Sol Invictus will now begin health recovery instead of a portion of health for every grenade and Melee kill. Super health recovery unchanged -Sun warrior: Boosted the effect in which you regain your grenade by 30% Code of the Fire-Forged -Explosive pyre will be activated on all ability kills [i][b]Striker[/b][/i] So far, everything with the striker seems well balanced, and well done. Except the nades. Code of the Earthshaker -The second grenade will charge slower than he first one [i][b]Sentinel[/b][/i] It feels like two of the perks in the Bottom skill tree aren't performing well. I don't know if these changes will make it OP, so bear with me here. Code of the Aggressor -Superior Arsenal will grant 5% more grenade energy Hunters -Dodge Ability will grant a small damage reduction when rolling by 15% -Marksmen dodge will reload all weapons equipped. Regardless if they are out or holstered -Gamblers dodge grants a small speed bonus after dodging. Applies to sprint speed and movement speed [i][b]Nightstalker[/b][/i]. -Shadowshot will now kill on impact Way of the trapper -When a tether is activated, it will take 1 second less for it to send out the suppression field. [i][b]Gunslinger[/b][/i] Way of the Outlaw -Deadshot now works like Rampage (more kills equal more damage), on top of increased golden gun accuracy. -Duration of golden gun is increased by 1 second. Way of the Sharpshooter -Line 'Em Up and Crowd-Pleaser will work with Celestial Nighthawk better. -5 orbs of light will immediately spawn when Celestial nighthawk scores a precision hit with this skill tree. [i][b]Arcstrider[/b][/i] Way of the Wind -Disorienting Blow has a larger blast radius, and temporarily increases movement speed and reload speed (for 5 seconds) -focused Breathing increases jump height and slide distance. But they will not stack with the Stomp-EE5. Either the Stomp-EE5 or Way of the wind. Way of the Warrior -Lethal Current lasts for 7 seconds -Deadly Reach Melee increased by 1.4 meters Warlocks [i][b]Stormcaller[/b][/i]. Ah yes, the Infamous Stormcaller. I can't count the number of times I've screamed when I heard that boom of thunder in D1. But what about D2? -Storm grenade is expelled faster. Attunement of Conduction -Arc Web does more damage to chained AI combatants Attunement of the Elements -Arc Soul tracking is increased by 9% -Electrostatic Surge's benefits are increased. [i][b]Voidwalkers [/b][/i]. The Destiny Version of vampires. Truth be told, I think everything is good here except their nades. -Scatter Grenade will now explode immediately upon contact. -Axion bolt seekers travel (like .08 seconds faster. In a fast pace game, that's fast) [b][i]Dawnblade[/i][/b]. The "Replacement" of Sunsinger. I think it's a successor. But not without its issues. -Super base duration increased by 5 seconds -Super damage increased by 12% Attunement of Sky -Winged Sun will increase your jump height. -In air accuracy will be the same as on the ground Attunement of flame -Phoenix Dive will occur every time you press and hold O, or B. -Everlasting fire: Daybreak kills will also help refill your grenade and melee energy (3% per kill) Weapons: Auto rifles: -No changes SMGS -Stability increased -Base magazine increased by 8% Pulse rifles: -Lower rate of fire Damage increased. Hand cannons: -Bloom will now take an extra shot come into full effect -Accuracy increased Scout rifles -Low rof scout rifles damage increased by 7% Sidearms: -Kinetic Sidearms accuracy is increased. -Ammo reserves increased. Exotics (And Legendaries) MIDA Multi-Tool (yes we're going there) -Handling speed brought down -Reduced the effect of High Caliber Rounds (Global change) on PVP players. PVE unaffected Uriel's gift (Auto rifle) -Tap the trigger now works for the first 6 rounds fired (Global change) -Range slightly decreased. Last Hope (Sidearm) -Accuracy at longer ranges is decreased. -ammo reserves decreased. Sweet business (Ohhhhh yeaaaaaah) -Ammo reserves increased Graviton Lance -Damage on the third shot is increased. -Stability increased -Void explosion damage is drastically increased. ACD/0 Feedback Fence -Explosion damage against AI is drastically increased (like 70%) and in PVP it will be 45% That's all I have for right now! Leave any suggestions and I'll add them in! Edit: Rathel Sepsis has another list to add! https://www.bungie.net/en/Forum/Post/236469706/0/0

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  • Edited by Cyklopser: 10/29/2017 11:50:01 PM
    Incredibly civil and constructive post, well done! One thing I would add however. I believe Arcstrider should have blink, the speed of the super not increased so much as so people would begin to complain about the blink, I would also implement a small timer to the dodge ability whilst super is activated. [spoiler]Imagine if we had Arcstriders running around speed increased tenfold, blink, AND unlimited dodge, and this is coming from a hunter main as well.[/spoiler]

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