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10/26/2017 4:35:29 PM
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Being honest, I didn’t read much of this because I’m in class (I read all the top stuff before balance changes you suggested), and I agree with all of them. Maybe a few tweaks here and there, but definitely heroic strikes. If I remember to, I’ll read the rest later.
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  • Thanks Asher! Hopefully this bump will help out. Let me know if you don’t like something :)

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  • Okay, I like a lot of what you’re saying. However, I disagree that Barricades should be 4 seconds longer. I also disagree that Marksmen Dodge should reload all weapons upon use. Starting with the barricades, I must ask this first; Globally or just for PvE or PvP? It’s definitely fine where it’s at in PvP, [i]maybe[/i] it could get some additional time in PvE, but I do think it is fine where it is now overall (I’m a Titan main, not trying to hold Titans back from excellence). They don’t seem to take a whole lot of damage, and I think a slight increase in barricade health wouldn’t hurt. Then again, maybe it would. Marksmen Dodge, as I said, should [i]not[/i] reload all weapons when activated. In Nightfalls with Torrent active, a player would [i]never[/i] need to reload normally. Class abilities are game changes. They can save your life, or give you an advantage. For the Hunter to reload immediately is a huge advantage in Crucible, on the verge of seemingly overpowered if it were to reload all three weapons, and your suggestion should not be applied here (in my opinion). I wouldn’t be opposed to it in PvE, but I’m sure it’s not easy to have separate coding between PvE and PvP for stuff like this. It would also mix people up when playing between both modes. Maybe if they were to change it and this was the case (reloading all weapons on use) it would actually play better than it sounds to me, but based off of the thought of it I feel it’d be a little much. Bonus section, I guess. The recharge time on the second pulse should be equivalent to that of (Oh my god how am I drawing a blank on the exotic Warlock chest with 2 fusions, Starfire Protocol, isn’t it?) Starfire Protocol’s second fusion grenade. If they are already the same, I feel it’s fine. If one is slower or one is faster, either increase the rate of one or decrease the rate of the other.

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  • 1. The barricade buff would only apply to rally barricade since it feels like it is a little too short. It would give it a increased usage in PVP instead of towering barricade. Right now Towering is a little too used 2. I feel like the dodge buff would work perfectly since torrent is the Nightfall modifier that often. And since it’s a double primary system it wouldn’t break the game that often. As for crucible, it would help give hunters a better incentive to use marksmen dodge over gamblers dodge. 3. I believe the timers are not set on strikers 4. Potato’s are life for me. Me are life for potato’s

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  • Fair enough, I could get on board with it. But also during the raid an extra 4 seconds or however much is a [i]lot[/i] of damage output. Not sure if it’d fly. I’d hope it would. Yeah, as I said, I’m not entirely how I feel about it and I wish we could get experience with marksmen dodge reloading the two primaries so I can really have a set opinion. I have no clue why I added the torrent and NF as if it matters, that’s an especially good thing and for some reason I was trying to make it a negative? Weird. No clue what they can do with pulses though. Both grenades recharge at the same speed, don’t they?

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  • I guess it’s time for testing!!!!!!!

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